First casting call: Diplomacy
Apr. 18th, 2009 11:44 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I am looking for folks who are interested in playing Diplomacy for The Gameshelf. We're going to concentrate on fun, and making great television by turning it into a kind of one-shot reality show. I plan on joining as a player, though I have never played before. (I shall host a "rehearsal" of a full or partial play-through before the shoot, though.)
This is going to be a a marathon shoot. Diplomacy can take up to six hours to play, and I intend to capture a whole game. With prep and other overhead, players might end up hanging around for as long as eight hours. Location TBD, but probably someone's house. Possibly mine. (Not your house, if I haven't already asked you about it.) We'll have a dinner break. Really, it'll be like a gaming party, except with far more A/V equipment poking around than you may be used to seeing.
Unlike every other shoot, players won't be seated and micd under hot studio lights while on-camera. Instead, they'll have the run of the house (including the yard, if it's a nice day, and if there's a yard) and it's going to be up to the camera jockeys to keep up with them. This is to encourage players to gather into groups for conversations out of other players' earshot. We'll probably have to live with crappy audio for these parts, but that's life.
I will need at least five guest-players, and an "understudy" or two wouldn't be unwelcome; I'm led to understand that Diplomacy just isn't Diplomacy with anything other than exactly seven players. (Your humble hosts shall take the other slots.)
If you are interested, let me know (via comment, email, or other method) what weekend days between May 22 and June 28 work for you. I'm in contact with my crew, and can settle on on a date quickly, but want to pick one that works for everyone.
This is going to be a a marathon shoot. Diplomacy can take up to six hours to play, and I intend to capture a whole game. With prep and other overhead, players might end up hanging around for as long as eight hours. Location TBD, but probably someone's house. Possibly mine. (Not your house, if I haven't already asked you about it.) We'll have a dinner break. Really, it'll be like a gaming party, except with far more A/V equipment poking around than you may be used to seeing.
Unlike every other shoot, players won't be seated and micd under hot studio lights while on-camera. Instead, they'll have the run of the house (including the yard, if it's a nice day, and if there's a yard) and it's going to be up to the camera jockeys to keep up with them. This is to encourage players to gather into groups for conversations out of other players' earshot. We'll probably have to live with crappy audio for these parts, but that's life.
I will need at least five guest-players, and an "understudy" or two wouldn't be unwelcome; I'm led to understand that Diplomacy just isn't Diplomacy with anything other than exactly seven players. (Your humble hosts shall take the other slots.)
If you are interested, let me know (via comment, email, or other method) what weekend days between May 22 and June 28 work for you. I'm in contact with my crew, and can settle on on a date quickly, but want to pick one that works for everyone.
no subject
Date: 2009-04-18 06:00 pm (UTC)no subject
Date: 2009-04-18 07:19 pm (UTC)no subject
Date: 2009-04-19 02:47 am (UTC)no subject
Date: 2009-04-19 02:22 pm (UTC)no subject
Date: 2009-04-20 01:31 am (UTC)no subject
Date: 2009-04-21 01:55 pm (UTC)I plan on advising the players that they should basically assume that every other player has taken up a role, and is playing in-character. In each case, the character resembles the player, except is actually a complete and utter lying bastard. Play accordingly. (Following their role-playing example would be a good start...)
no subject
Date: 2009-04-20 11:52 pm (UTC)