prog: (Default)
People have been asking, so here is where stuff be at:

The Volity Network (including the webclient): Personally, am completely burned out on it. I have no plans on doing any active work with it at any point in the foreseeable future. The proper thing to do now involves wrapping an open-source license around the webclient and letting it fly, right? That's a conversation I'll need to have...

Planbeast: After a successful early testing phase and an initial bump of interest, approximately zero people are using it right now. This is OK. As far as I'm concerned our soft launch was a success: we have a much better service now than we did in mid-February.

But now we need to figure out how to get the users to come. I had a truly excellent day of meetings a couple of Fridays ago on this topic with a couple of new voices. My major take-away is that, this early, our main customer shouldn't be game players but game producers. We should form partnerships with companies, offering Planbeasty tools they can use on their own websites and such, driving traffic to us while we increase the visibility (and online multiplayer-ability) of their games.

I last week spent a long time writing the first letter making such a proposal, aimed at a very particular target. Now that GDC is done, I'm going to send it, and then I'll see about writing some more like it.

Project X: Regretfully, and for reasons not entirely under my control, I had to move it from the back burner to the freezer. If you want the full poo-poo on this saga, feel free to contact me through another channel. Given everything else I have going, my heart isn't exactly broken over this, though it is rather disappointing just the same.

If nothing else, it was a great one-year hands-on course covering both the technology and the business of commercial game publishing. Even better, starting on it gave me the confidence to reconnect with the local game-dev crowd (hi [livejournal.com profile] dariusk), a resource that I expect I'll continue to find invaluable - and worth being an active participant of - as my focus shifts back to meta-gamier projects like Planbeast and...

The Gameshelf (the show): This has been idling for as long as Volity.net has, another victim of the Project X bug biting me, even though my attitude towards it is entirely different. Still have tons of new footage waiting for me to get awesome with it. I haven't really been zotted by a bolt of inspiration to resume work, and haven't been bored enough to do it anyway. But I really am expecting that I will return to it, when the time is right.

That all holds true for Jmac's Arcade, as well.
prog: (Volity)
[livejournal.com profile] classicaljunkie volunteered to help clean up my tags, found the LJ page that lets you mass-delete them after sorting by usage, and (with my blessing) nuked all tags I've used only once. This cleared up well over half of my alloted 1,000 tag-slots. So, my new posts have tags again. Aren't you pleased.

• I have a copy of the volity.net webclient alpha mostly running on Brie, my creamy white MacBook. This is very important, not just because Brie's become my primary all-sorts work machine, but because I left volity.net's codebase in a sad state when I last touched it, way out of synch with Subversion. No more of that.

The webclient daemon's regression tests all pass again, as of this evening, and I'm raring to write more tests. Recent work for clients saw me learning to really learn to rock Test::WWW::Mechanize and I am honestly looking forward to writing a mechanized agent that will try to play Tic-Tac-Toe games over the web and report back to me. (I may need to write and install a deterministic TTT bot to complement it.)

I have a goal to launch the damn alpha by April 1, and feel it's entirely realistic. I'll miss it only if I get too distracted by pay-money-work, which isn't impossible, but even in that case I'm gonna get a lot of good work done.

• My consulting business's brand-identity work is down to negotiating business card design, which is just a peewee version of the website's design. I am nearly there! I will be so happy when I can finally announce the business's name and identity loud n proud, though I haven't been exactly keeping it a secret in the meantime. (Have begun renegotiating my open contracts to point at the company, rather than at me personally.)

• Idled in the The Burren with [livejournal.com profile] taskboy3000 this evening to discuss the format of upcoming Gameshelf shoots, the likes of which you have never seen before, at least not on this particular show. Mailed our director about it. He seems really energized about our trying new things, and quite into playing his role through all of it. We are lucky to have him on-board.

Is there a word for when a baby decides that a certain person in a certain setting is a fascinating source of visual data, and so stares and stares? Mr. T. Boy had one of these attached to him tonight, from the next table over. Very amusing.

August 2022

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