Volity news: further friend-trolling.
May. 17th, 2004 11:18 pmAs noted on the project homepage, Volity is now ready for Perl-hacking pioneers to start making simple[1] "third-party" game modules. While plenty of details remain to be worked out, the core of the platform -- and its Perl implementation -- is stable enough to support basic play. I hope that people who are not me trying to use the software, documentation, and network resources that the core team has prepared will make it clear (to us as much as anyone else) why Volity is such a mightily cool system, even as it draws out inadequacies and errors I'd never find by myself, ha ha.
If you're interested in using Perl to quickly and joyfully create Internet-based multiple-player games, I can point you at the developer's guide, and the software to download. You should feel free to ask me anything about Volity, from general questions about the system to detailed help with programming. Aye, you would have my full support and attention if you choose to undertake a Volity game project, because you'd be helping to validate something I've spent a whole year's worth of free time obsessing over, and this is very important to me.
Note that reality is lagging behind the guide in a few respects, particularly where references to volity.net are concerned. I hope to correct that this week. Until then, you can understand any mention of "Go to volity.net and do such-and-such" to mean "Ask jmac to do such-and-such for you."
[1] "Simple" here meaning "able to be played through a text interface", as that's the only usuable client UI-type we have now, though work continues apace on our GUI client.