Nov. 21st, 2006

prog: (Mouth of Kirk of Sauron)
Righto, I'm starting to see why all my friends were getting tweaked by season 2 of the new Who.

Look, if you want to imagine that the future of humanity 5 billion years from now looks like it's maybe only 500 years from now, fine. If you want to conjecture that aging and death is intrinsic to humans and literally incurable, okie dokie. I may grumble at your conclusions but I accept that you may wish to simplify and streamline things in order to write popcorn SF (and produce it within a reasonable TV budget).

But don't say that it's impossible to orbit a black hole, when in truth that notion is no more preposterous than orbiting an ordinary star. They're both just gravity wells, man. Just stay out of the Swartzchild radius and you're fine. A black hole is actually not some sort of capricious space monster that arbitrarily pulls in and gobbles up matter from an indefinite distance away. Seriously, you could have replaced it with an Classic Trek-style Giant Space Amoeba or whatever and the whole thing would have been far more reasonable.

I feel that this is a more legitmate complaint that WHAT that's not how computers work or whatever. It's one thing to make shit up about how physics works (time machines? warp drives? bring em on, I love em) but to present known things as matter-of-factly and utterly wrong is just beyond the pale.
prog: (coffee)
Is there a webcomic that, in form and function, takes after the visual and informational tradition of political cartoons, rather than comic strips or comic books?
prog: (doggie)
Does this game ever end? Gah.

I can't tell if I'd be happier or less happy with it if the game were harder. I haven't died once yet. I've gotten beat up a lot, but your character buffs up with more hit points fairly rapidly, and healing potions (actually healing doggie biscuits) are cheap and plentiful.

I certainly died a lot many years ago when playing Ocarina of Time, the game that this one takes much of its structure and design philosophy from. Death in that game served as a pacing mechanism; when I got killed I'd usually take a break, and that made the game feel longer. In Okami's case, though, the game itself is just... very long.

I love it and all, but I really hope it stops stringing me along soon!

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