Some nice things
Aug. 5th, 2007 11:47 amWrote a monologue for Jmac's Arcade yesterday, and hope to record it today. I've had the idea for this one since March, but then I did some Gameshelf work and then the webclient attacked and I haven't done any video work since.
However, last weekend I put together an aggressive but sane schedule of webclient milestones covering the next couple of months, and so long as I stay ahead of it I finally feel like I have time for my most neglected pillar. This is very good; I hadn't been been working by any schedule other than my two drop-dead deadlines (Sep 30 for live Tic Tac Toe demo, Dec 31 for full client), and that only gets me into work-or-feel-guilty mode. More fine-grained deadlines gives me a much more palpable sense of progress, and room to stretch in other directions.
Come Monday it'll be back to the Volity mines for another few days, though...
Dropped the Gameshelf crew a note last week about all this, too. I hope that producing another Arcade will whet my appetite to pick the show back up. Been considering sticking an audio news segment onto its RSS feed, just to keep it warm. We'll see.
Urgh, also in a stickyish situation coz the song I wanna use for this Arcade's BGM is by a local band (Rat Club) who hasn't updated their website since January and whose email bounces. They have a MySpace page and I'm tempted to get a MySpace account just to ask them if I can use the song. I'm further tempted to just try using the song anyway if I can't reach them, covering it with all appropriate attribution and hoping for goodwiil. It's pretty perfect for this piece.
Picked up Mario Strikers Charged a couple days ago, arguably the first "real" game (versus a discful of minigames and unlocks) for my Wii. It's a soccer game, and the followup to the original Mario Strikers for Game Cube that nobody heard of because it was for Game Cube. Haven't played enough to really get an impression of it yet; it's not quite as pick-up-and-go as Mario Kart but it isn't far off the mark either. The A button passes, B shoots, C fires off whatever power-up you just picked up, and everything else is an advanced technique that you can ignore at first. But it's not yet clear to me where the power-ups come from (it's nothing as obvious as running over "?"-boxes), and the action can get confusing pretty quickly.
The game encourages cooperative play, supporting two players to a side, and I look forward to doing some of that. Very interested in its internet play as well, so please let me know if you get a copy too.
I've been making coffee again, and generally eating breakfast produced in my own kitchen. Still hitting the Starbucks across the street for my afternoon jolt, though.
However, last weekend I put together an aggressive but sane schedule of webclient milestones covering the next couple of months, and so long as I stay ahead of it I finally feel like I have time for my most neglected pillar. This is very good; I hadn't been been working by any schedule other than my two drop-dead deadlines (Sep 30 for live Tic Tac Toe demo, Dec 31 for full client), and that only gets me into work-or-feel-guilty mode. More fine-grained deadlines gives me a much more palpable sense of progress, and room to stretch in other directions.
Come Monday it'll be back to the Volity mines for another few days, though...
Dropped the Gameshelf crew a note last week about all this, too. I hope that producing another Arcade will whet my appetite to pick the show back up. Been considering sticking an audio news segment onto its RSS feed, just to keep it warm. We'll see.
Urgh, also in a stickyish situation coz the song I wanna use for this Arcade's BGM is by a local band (Rat Club) who hasn't updated their website since January and whose email bounces. They have a MySpace page and I'm tempted to get a MySpace account just to ask them if I can use the song. I'm further tempted to just try using the song anyway if I can't reach them, covering it with all appropriate attribution and hoping for goodwiil. It's pretty perfect for this piece.
Picked up Mario Strikers Charged a couple days ago, arguably the first "real" game (versus a discful of minigames and unlocks) for my Wii. It's a soccer game, and the followup to the original Mario Strikers for Game Cube that nobody heard of because it was for Game Cube. Haven't played enough to really get an impression of it yet; it's not quite as pick-up-and-go as Mario Kart but it isn't far off the mark either. The A button passes, B shoots, C fires off whatever power-up you just picked up, and everything else is an advanced technique that you can ignore at first. But it's not yet clear to me where the power-ups come from (it's nothing as obvious as running over "?"-boxes), and the action can get confusing pretty quickly.
The game encourages cooperative play, supporting two players to a side, and I look forward to doing some of that. Very interested in its internet play as well, so please let me know if you get a copy too.
I've been making coffee again, and generally eating breakfast produced in my own kitchen. Still hitting the Starbucks across the street for my afternoon jolt, though.