Oh crap

Aug. 11th, 2005 03:02 pm
prog: (galaxians)
[personal profile] prog
Entering: Harvard Square.

No smoking, please.

Next stop: Central Square.

Priority Override.

Must break target down to component materials.

Date: 2005-08-11 07:04 pm (UTC)
From: [identity profile] queue.livejournal.com
Heh heh.

I've been very good and haven't touched the game since my 9-hour marathon. I'm letting myself play tomorrow night.

Date: 2005-08-11 07:27 pm (UTC)
mangosteen: (Default)
From: [personal profile] mangosteen
Heh. I played starcon 2 for a couple of hours while waiting for the plane, and I forgot that "save early, save often" is not the law, but it's a really good idea.

Date: 2005-08-11 07:52 pm (UTC)
From: [identity profile] prog.livejournal.com
While it's a great game, it's interesting which tenets of modern digital game design it breaks the hell out of, though mostly due to its development before these became tenets.

That it cheerfully lets you sail into a situation you don't yet realize is unwinnable and then save your game is one. Even though a lot of modern video and computer games let you keep many save files, I think that and unwritten rule is that you only really need one nowadays, with the rest simply acting as a security blanket.

I was also briefly flummoxed by the fact that it doesn't keep any information for you. You actually have to take notes! On paper! Not only of the text factoids that the various characters might mention (only once, ever), but also things like which planets you've already visited and mined, or what stars are currently worth visiting due to something you've learned. A modern game would visually mark all these on the map, somehow. This one forces you to do all your own bookkeeping. Ooooold-skool.

Date: 2005-08-11 08:11 pm (UTC)
mangosteen: (Default)
From: [personal profile] mangosteen
So what are some of the basic tenets of digital game design, above and beyond that which apply to good UI design?

Obviously, "read th{is,ese} URL{' ',s}" is a reasonable answer as well.

Date: 2005-08-11 08:08 pm (UTC)
From: [identity profile] xymotik.livejournal.com
I was thinking the guy in South Korea who died after a 49-hour game marathon was playing Star Control, but no, it was Starcraft.

Date: 2005-08-11 11:59 pm (UTC)
From: [identity profile] daerr.livejournal.com
I'm pretty sure Star Control doesn't have 49 hours of gameplay in it...

Date: 2005-08-12 12:16 am (UTC)
From: [identity profile] xymotik.livejournal.com
I had just read the Death by Videogames article and they both have the word "star"; I've never played either one. =P

Date: 2005-08-12 08:53 pm (UTC)
From: [identity profile] queue.livejournal.com
BTW, I found out from my own tagging experiments that, while LJ lets you enter multiple-word tags, they don't actually work. I suggest underscores.

Date: 2005-08-16 12:24 am (UTC)
From: [identity profile] prog.livejournal.com
Weirdly, it seemed to not work on the day you made this comment, but it's working for me now. To my relief.

Date: 2005-08-13 12:38 am (UTC)
From: [identity profile] daerr.livejournal.com
I made this userpic just to reply to this post.

Date: 2005-08-13 01:49 am (UTC)
From: [identity profile] prog.livejournal.com
What's funny is that it was another LJ user who had a userpic of the Sylandro Probe's conversation animation that led me to discover UQM last week.

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