Oh crap

Aug. 11th, 2005 03:02 pm
prog: (galaxians)
[personal profile] prog
Entering: Harvard Square.

No smoking, please.

Next stop: Central Square.

Priority Override.

Must break target down to component materials.

Date: 2005-08-11 08:11 pm (UTC)
mangosteen: (Default)
From: [personal profile] mangosteen
So what are some of the basic tenets of digital game design, above and beyond that which apply to good UI design?

Obviously, "read th{is,ese} URL{' ',s}" is a reasonable answer as well.

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