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OK I killed the sumbitch. The source of my frustration was, I have deduced, external: when
radiotelescope, who has gotten through about half the game, was giving me advice on how to beat this particular guy, his understanding of how to get a necessary prerequisite event to happen was a little off-kilter. (Or maybe he was giving me obscure advice on purpose, hmmgrumble.) The result was that I have been spending minutes running back and forth trying to trigger this event and getting no results... actually, even worse, getting occasional accidental results.
I finally figured out the correct trigger, and even though I fell off a couple more times I still sliced 'im up in short order.
So I no longer hate the game, at the moment. But I maintain that it's friggin' hard.
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I finally figured out the correct trigger, and even though I fell off a couple more times I still sliced 'im up in short order.
So I no longer hate the game, at the moment. But I maintain that it's friggin' hard.
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My reaction to the first level was that it was a very hard game. But then I changed my mind. The mechanics of moving around are actually very forgiving. The grip meter is easy to keep up, once you realize that you can stand on any nearly-flat surface. (You always have enough warning of thrashing to grab on again.) Everything is designed to make you *feel* precarious, while actually leaving you a great deal of control
I usually prefer the games (like Ico) where you can stand and think for as long as you want. I expected to have trouble with SOTC because it was frenetic and yanks progress away from you. But what I've found is, it doesn't.
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But regarding Mr. Ugly Stick, did you know that ur nyjnlf cresbezf n fync (tvivat lbh gung avpr fybcr gb eha hc) vs lbh fgnaq ba gur qvnf va gur pragre bs gur qvfp? V fcrag _jnl_ gbb ybat ehaavat nybat gur rqtr bs gur qvfp gbqnl, ubcvat gung ur'q gel gb fync zr sebz n qvfgnapr, ohg vg hfhnyyl qvqa'g jbex, naq gung jnf qevivat zr ahgf.
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