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[personal profile] prog
It took three months but I think I'm getting the hang of pillar-hopping. In bed last night, I thought, "I am sick of Volity. Boo boo boo." This after a very good meeting of the Volity Illuminati (we convene biweekly now), itself on the heels of a week-long Volity tear.

In the past I might have met this thought with despair that I was getting bored with something so important. Now I recognize that I'm restless and, under my current life-organization system, I can just hop to another pillar for a while. This week, I shall make money.

Really, the four-pillars model, supplemented by a hyperlinky, pillar-subdivided to-do list that I started in January in my one VoodooPad document, has worked out better than I hoped. It's not a stringent regimen that I could write a self-help book around; it's really quite casual, something to consult whenever I feel I'm not sure what to do next, or worry that I'm not spending my time well. Yet, in some ways, I feel more productive now than ever. Never mind whether or not anything I'm producing is worth it, ultimately.

Stuff coming up:

* There'll be a practice run-through of the completed presentation at my place on Sunday night. Easter-ignoring heathens who want to help me tune my prattle to the Perl people are welcome; let me know if you'd like to come.

* The presentation itself is still go for April 10 at MIT. Here's the Boston.pm Wiki page about the next meeting.

* I know what the next Jmac's Arcade will be about, but I haven't written it yet.

* I grabbed some SCAT studio time for Tuesday, the 24, during which something will happen. I still want to do a MULE shoot. I might have to punt and just play MULE off-camera and review it like Joe and I reviewed Star Control several episodes ago, but I really want to pull off my idea for a live shoot with players at a PC. Would any of y'all be interested in casting yourselves? (This reminds me of a post I haven't written yet about Gameshelf casting in general. Another time.)

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