Media update
Jun. 5th, 2007 10:34 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I am catching up on Leeorst. I have three or four more to go. As my friends insisted, it pulls way up out of its midseason dip. I even enjoyed "Exposé", the one-episode side-story that tasted like a mashup of Lost with Tales from the Crypt. One thing I do like about this show is that it doesn't go goofball too often, and when it does it succeeds.
Does Lost get in on the good side of Mo's Movie Measure? I think so. When two women are talking, the subject is a man maybe only half of the time. There's another third given to pregnancy or babies, and the remainder to monsters and Others and other Losty topics. Still, though.
Stalled on Heroes. I love watching it with
classicaljunkie but the opportunity/mood mesh hasn't come up in a while. I'm not interested enough in it right now to watch it by myself.
I impulse-bought Mario Party 8 alongside some audio equipment with an Amazon order in April, and it finally shipped. Casual single and two-player play suggests that it's lame, repetitive and childish. (No, I hadn't played or even seen any Mario Party games before. I bet they're all like this.) I am not buying another Wii game until either some get cheap enough for risk-free(-ish) impulse buys, or the gamer Zeitgeist says go buy Game X right now.
As was the case with Odin Sphere, a PS2 game that I picked up last week. I finally give it a whirl last night. Yeah, it's pretty neat. It's also very hard, relatively speaking. Seriously, it's been a while since a game presented a fierce challenge from the get-go, the common case nowadays still being rolling, exploration-centric adventures, where battles serve more to pace the story than present you with true do-or-die situations. And this one does it well, with clever nods to some very old mechanics we haven't seen in a while; key to good gameplay is re-learning how to use the radar from Defender, for gord's sake.
The character animation is unexpected, for a video game. Does it remind me a little of Fantastic Planet, somehow? That may not be appropriate but it comes to mind anyway. OK, that combined with Flying Circus-era Terry Gilliam. Seriously. I'm thinking of the creepy and fascinating way it depicts the fast-growing plants that are (in the game's loopy world) central to powering up, with rustling vines and tumescing fruits growing in cardiac pulses, all looking like stop-motion construction paper sliding around under the hand of a master animator.
I foresee myself enjoying this game for a good while.
Does Lost get in on the good side of Mo's Movie Measure? I think so. When two women are talking, the subject is a man maybe only half of the time. There's another third given to pregnancy or babies, and the remainder to monsters and Others and other Losty topics. Still, though.
Stalled on Heroes. I love watching it with
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I impulse-bought Mario Party 8 alongside some audio equipment with an Amazon order in April, and it finally shipped. Casual single and two-player play suggests that it's lame, repetitive and childish. (No, I hadn't played or even seen any Mario Party games before. I bet they're all like this.) I am not buying another Wii game until either some get cheap enough for risk-free(-ish) impulse buys, or the gamer Zeitgeist says go buy Game X right now.
As was the case with Odin Sphere, a PS2 game that I picked up last week. I finally give it a whirl last night. Yeah, it's pretty neat. It's also very hard, relatively speaking. Seriously, it's been a while since a game presented a fierce challenge from the get-go, the common case nowadays still being rolling, exploration-centric adventures, where battles serve more to pace the story than present you with true do-or-die situations. And this one does it well, with clever nods to some very old mechanics we haven't seen in a while; key to good gameplay is re-learning how to use the radar from Defender, for gord's sake.
The character animation is unexpected, for a video game. Does it remind me a little of Fantastic Planet, somehow? That may not be appropriate but it comes to mind anyway. OK, that combined with Flying Circus-era Terry Gilliam. Seriously. I'm thinking of the creepy and fascinating way it depicts the fast-growing plants that are (in the game's loopy world) central to powering up, with rustling vines and tumescing fruits growing in cardiac pulses, all looking like stop-motion construction paper sliding around under the hand of a master animator.
I foresee myself enjoying this game for a good while.
Mo's movie measure...
Date: 2007-06-06 12:32 am (UTC)"The last movie I was able to see was Alien!"
Re: Mo's movie measure...
Date: 2007-06-06 02:25 am (UTC)