I am catching up on Leeorst. I have three or four more to go. As my friends insisted, it pulls way up out of its midseason dip. I even enjoyed "Exposé", the one-episode side-story that tasted like a mashup of
Lost with
Tales from the Crypt. One thing I do like about this show is that it doesn't go goofball too often, and when it does it succeeds.
Does Lost get in on the good side of Mo's Movie Measure? I think so. When two women are talking, the subject is a man maybe only half of the time. There's another third given to pregnancy or babies, and the remainder to monsters and Others and other Losty topics.
Still, though.Stalled on
Heroes. I love watching it with
classicaljunkie but the opportunity/mood mesh hasn't come up in a while. I'm not interested enough in it right now to watch it by myself.
I impulse-bought
Mario Party 8 alongside some audio equipment with an Amazon order in April, and it finally shipped. Casual single and two-player play suggests that it's lame, repetitive and childish. (No, I hadn't played or even seen any Mario Party games before. I bet they're all like this.) I am not buying another Wii game until either some get cheap enough for risk-free(-ish) impulse buys, or the gamer Zeitgeist says
go buy Game X right now.
As was the case with
Odin Sphere, a PS2 game that I picked up last week. I finally give it a whirl last night. Yeah, it's pretty neat. It's also very hard, relatively speaking. Seriously, it's been a while since a game presented a fierce challenge from the get-go, the common case nowadays still being rolling, exploration-centric adventures, where battles serve more to pace the story than present you with true do-or-die situations. And this one does it well, with clever nods to some
very old mechanics we haven't seen in a while; key to good gameplay is re-learning how to use the radar from
Defender, for gord's sake.
The character animation is unexpected, for a video game. Does it remind me a little of
Fantastic Planet, somehow? That may not be appropriate but it comes to mind anyway. OK, that combined with
Flying Circus-era Terry Gilliam. Seriously. I'm thinking of the creepy and fascinating way it depicts the fast-growing plants that are (in the game's loopy world) central to powering up, with rustling vines and tumescing fruits growing in cardiac pulses, all looking like stop-motion construction paper sliding around under the hand of a master animator.
I foresee myself enjoying this game for a good while.