Coming home soon
Sep. 3rd, 2007 02:15 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Here is a much less psychotic looking picture of me at the lakeside, though my head is still huge because it was taken at arm's length with the iBook's built-in camera.

I proclaimed this to be a working vacation and I did work, to an extent. Put in all the time I could for the client - only about three hours, before my plate was clean - and kicked Volity around a little. Made palpable progress towards the demo but there are too many bugs to fix before that can happen, and this just isn't the environment for swatting bugs. Gotta be at my own desk for that.
Started a new Angband character (a Dunedain ranger) and am having maybe my best game yet. Controlling the urge to just play and play fairly well, this time, though I wonder if that will remain true when I'm back by myself in Somerville. There's novelty with this character - she's become deadlier with a bow than anyone I've run through the dungeon previously - and I am having honest fun with it, though there's still a distinct and unpleasant aftertaste of addiction after each play session. We'll see what happens. Anyway, I finally learned how to use the targeting command and my dude killed Wormtongue yesterday, which in my experience is the point where the game starts to get really interesting. (Whenever you manage to splat your first non-Farmer Maggot-related unique, anyway.)
Learned to play Tigris & Euphrates this weekend, and decided I really like it, though I'm quite far from figuring out any sense of good play. I've felt vaguely bad for years that I didn't know how to play this T&E, though, which is considered a high water-mark of modern board games. I did play it once before, and for whatever reason it didn't take and I found it confusing and frustrating.
General personal rule I've recognized for some time but need to enforce better: If my opponents point out a good move to make, and it is different from a good move I had been eyeing, I should not make that move even if it seems better. Since the people I usually play games with are my awesome friends, I do not accuse them of deceitfully metagaming me; rather, it's a personal fault to always see a new suggestion as better than one that I came up with myself. Their decision may be wise, but mine is based on the most intimate knowledge of my personal game state and sense of how I'm likely to follow through on the move. In yesterday's game, I ignored a tile-placement suggestion at first but took advantage of it a couple of turns later, and it scored big for me. But later I made a game-ending move right when it was pointed out to me, and ended up losing by one point. Was still a fun and rewarding game, but: yes, that's enough of that.

I proclaimed this to be a working vacation and I did work, to an extent. Put in all the time I could for the client - only about three hours, before my plate was clean - and kicked Volity around a little. Made palpable progress towards the demo but there are too many bugs to fix before that can happen, and this just isn't the environment for swatting bugs. Gotta be at my own desk for that.
Started a new Angband character (a Dunedain ranger) and am having maybe my best game yet. Controlling the urge to just play and play fairly well, this time, though I wonder if that will remain true when I'm back by myself in Somerville. There's novelty with this character - she's become deadlier with a bow than anyone I've run through the dungeon previously - and I am having honest fun with it, though there's still a distinct and unpleasant aftertaste of addiction after each play session. We'll see what happens. Anyway, I finally learned how to use the targeting command and my dude killed Wormtongue yesterday, which in my experience is the point where the game starts to get really interesting. (Whenever you manage to splat your first non-Farmer Maggot-related unique, anyway.)
Learned to play Tigris & Euphrates this weekend, and decided I really like it, though I'm quite far from figuring out any sense of good play. I've felt vaguely bad for years that I didn't know how to play this T&E, though, which is considered a high water-mark of modern board games. I did play it once before, and for whatever reason it didn't take and I found it confusing and frustrating.
General personal rule I've recognized for some time but need to enforce better: If my opponents point out a good move to make, and it is different from a good move I had been eyeing, I should not make that move even if it seems better. Since the people I usually play games with are my awesome friends, I do not accuse them of deceitfully metagaming me; rather, it's a personal fault to always see a new suggestion as better than one that I came up with myself. Their decision may be wise, but mine is based on the most intimate knowledge of my personal game state and sense of how I'm likely to follow through on the move. In yesterday's game, I ignored a tile-placement suggestion at first but took advantage of it a couple of turns later, and it scored big for me. But later I made a game-ending move right when it was pointed out to me, and ended up losing by one point. Was still a fun and rewarding game, but: yes, that's enough of that.
no subject
Date: 2007-09-03 08:55 pm (UTC)I'll even bring you tasty morselettes :)
glad to hear you had a good vacation.
no subject
Date: 2007-09-04 01:59 am (UTC)I have a copy so I'd be happy to bring it to the House o' Roses if people are interested.
no subject
Date: 2007-09-04 01:30 pm (UTC)There is a copy in the HoR-iverse now (I was witness to the removal of its shrinkwrap over the weekend), a new(?) Mayfair edition with really pretty artwork. (Except that in all the depictions of people the Mesopotamians seem to have been replaced by modern Europeans in costume, but wev.)
I am tempted to pick up a copy myself.