Instagram

Dec. 10th, 2010 01:27 am
prog: (norton)
After reading articles about it like this one, I installed Instagram onto my iPhone, and I have to admit it's pretty fun.

It's surprising what a handful of simple, preset masks and color filters (and a fall-down-easy interface for applying them) can do to turn blah phone photos into cool little artsy pieces. Earlier today, for example, I snapped a self-portrait that turned out so remarkably well I've started using it as a personal userpic elseweb.

I have a few other fun photographs on my stream that I wanna show you, but now that I'm writing this post I realize that I have no idea how to share or even link to them after the fact. I get the impression that the Instagram people would consider this a feature; they really want to keep the whole experience on the iPhone as much as possible. Still, it's still a little surprising that I don't even have the option to save photos I like. Hrm. Well, it's, what, a month old? Give it time to breathe.

The elevator pitch that helped sell me on trying Instagram is "Twitter, except with images instead of words". I'm pretty sure that's what it wants to be, which is cool. It's not quite there, in a few ways; for one thing, the fact that you can't choose to hide comments from your feed makes following more popular users impractical, as each of their posts is followed by a dozen column-inches of insipid "Nice pic! <3" blurbs to scroll past. I'd rather just have a stream of visual tidbits from around the world, with minimal yapping. I hope they'll improve it.

I'm "JmacDotOrg" on there, if you end up on it as well.
prog: (Default)
Here is a much less psychotic looking picture of me at the lakeside, though my head is still huge because it was taken at arm's length with the iBook's built-in camera.

Someday I will re-assemble my camera-shaped camera. )

I proclaimed this to be a working vacation and I did work, to an extent. Put in all the time I could for the client - only about three hours, before my plate was clean - and kicked Volity around a little. Made palpable progress towards the demo but there are too many bugs to fix before that can happen, and this just isn't the environment for swatting bugs. Gotta be at my own desk for that.

Started a new Angband character (a Dunedain ranger) and am having maybe my best game yet. Controlling the urge to just play and play fairly well, this time, though I wonder if that will remain true when I'm back by myself in Somerville. There's novelty with this character - she's become deadlier with a bow than anyone I've run through the dungeon previously - and I am having honest fun with it, though there's still a distinct and unpleasant aftertaste of addiction after each play session. We'll see what happens. Anyway, I finally learned how to use the targeting command and my dude killed Wormtongue yesterday, which in my experience is the point where the game starts to get really interesting. (Whenever you manage to splat your first non-Farmer Maggot-related unique, anyway.)

Learned to play Tigris & Euphrates this weekend, and decided I really like it, though I'm quite far from figuring out any sense of good play. I've felt vaguely bad for years that I didn't know how to play this T&E, though, which is considered a high water-mark of modern board games. I did play it once before, and for whatever reason it didn't take and I found it confusing and frustrating.

General personal rule I've recognized for some time but need to enforce better: If my opponents point out a good move to make, and it is different from a good move I had been eyeing, I should not make that move even if it seems better. Since the people I usually play games with are my awesome friends, I do not accuse them of deceitfully metagaming me; rather, it's a personal fault to always see a new suggestion as better than one that I came up with myself. Their decision may be wise, but mine is based on the most intimate knowledge of my personal game state and sense of how I'm likely to follow through on the move. In yesterday's game, I ignored a tile-placement suggestion at first but took advantage of it a couple of turns later, and it scored big for me. But later I made a game-ending move right when it was pointed out to me, and ended up losing by one point. Was still a fun and rewarding game, but: yes, that's enough of that.
prog: (PKD)
Some DragonCon photos found via friendsfriends. I had to laugh at the progression from one to three to four to five Fischer-clones. How many ARE THERE
prog: (HMS)
1:03:38 PM former orker: have you heard of Flat Stanley, the children's book?
1:03:53 PM zendonut: No?
1:04:30 PM former orker: the story is Stanley gets squashed flat by a bulletin board that falls on him while he's sleeping. the nice side-effect is he can be folded up and mailed around the world
1:04:38 PM former orker: (there is a tie in, wait for it)
1:05:17 PM former orker: my cousin's 3rd(?) grade class all made flat versions of themselves and mailed them to relatives who were supposed to make a photo documentary of them doing stuff
1:05:43 PM former orker: so my cousin picked me, and we took lots of pictures around town and at work (ICCB robots!)
1:05:57 PM former orker: i SO wanted a picture with some freaky thing from the warren exhibits
1:06:02 PM former orker: but, no photos allowed. bleh.
1:08:19 PM zendonut: That's great!
1:08:56 PM former orker: if you are REALLY bored: http://photo.miranda.org/flatmeredith200504

This is great, I thought.

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