Entry tags:
Precious
The new thing I say when a video game ceases to be fun, by making me do something I already did over and over, is: This is not treating my time and attention as precious.
Why, yes, I did just finally get to the Meat Circus stage in Psychonauts...!
While I'm here: any game recs I need to know about? Know ye that I really really want to play Dwarf Fortress, but ffs, I cannot get past the interface. I just can't do it. It's like trying to read a really smashing novel where all the text on every page is encoded as a stereogram. And covered in bees. I don't know.
What are you playing?
Why, yes, I did just finally get to the Meat Circus stage in Psychonauts...!
While I'm here: any game recs I need to know about? Know ye that I really really want to play Dwarf Fortress, but ffs, I cannot get past the interface. I just can't do it. It's like trying to read a really smashing novel where all the text on every page is encoded as a stereogram. And covered in bees. I don't know.
What are you playing?
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Why don't you pick that up for the wii?
Warning: I can't really recommend the predecessor, which was simply "Pinball Hall of Fame" which had the Gottleib collection. Worse physics.
If you get the wii version of Williams Collection, you get two extra games PS2 (and PSP? Not sure) don't have. One isn't worthwhile really, but the other is a game from the '80s called Sorceror.
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If you ever liked Eighties-early Nineties solid-state pinball machines like Black Knight, Pinbot and Funhouse, if you ever think you might have liked them if you had the chance, this is the game to have. It seems to have received very little publicity and gone straight to bargain racks on release, hidden among pathetic dumpware. Which makes some sense, I guess, since the demand for pinball is limited, but that raises the question of why so much effort was lavished on it--the overall presentation is a little cheesy but the games themselves have been lovingly simulated.
While I didn't like the tables in the Gottlieb collection as much, some of them were potentially interesting (if you prefer pre-1978 electromechanical pinball, it has more of those), and it's too bad that the game was buggier. It'd be nice if they came out with a refresh of that using the Williams disc's engine, but I'm probably dreaming here.
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Littlewing has made available a language designed for pinball construction, but I think it's a little beyond my ambitions right now. http://code.google.com/p/ypsilon/