Game stuff I wanna do soon
Apr. 13th, 2009 07:11 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Since starting to reclaim some life-space due to paring away extraneous projects and applying some long-overdue organization to what's left, I've been feeling the urge to move my game-playing life in new directions.
Here is some stuff I wanna do soon. Not really making plans yet, but I reserve the right to link back to this post later. If you're totally into any of these ideas (or wish to tell me how wrong I am), feel free to make your interest known!
After listening to podcasts about them for years, I am hell-bent on trying one of the latter-day crop of storytelling RPGs. Finally picked up a copy of The Shab Al-Hiri Roach, and decree that it shall be the one I finally try first. I appreciate both its tone (which sounds like it plays out something like an R-rated Toon game[1]) and the fact that it has gamey framing elements like cards, scoring, and a win condition.
Role-playing games that are basically audience-free improv theater, or grown-up versions of "Let's Pretend" (and I mean that in the best possible way) do not appeal to me, and that discounts a wide swath of the otherwise really cool-sounding games I keep hearing about. Even though you can lose a game of Roach by an unlucky card draw, I still appreciate just having something to aim for.
[1] Really, I want to say "It sounds like Monty Python at its best and bleakest", but, sadly, "Monty Python" is such a loaded term, especially when we're talking about RPGs. It unavoidably invokes the image of some Cheeto-stained wretches sitting around a table barking "Bring me a shrubbery!" and giggling. No, that is not the game I am trying to describe.
I wanna host a Race for the Galaxy tournament, maybe in the brief slice of time between
classicaljunkie's spring and summer semesters (rather soon). She and I are both absolutely apeshit-bonkers for this game, and so are lots of our local friends. I think everyone I know who loves games loves this game, except for, like,
misuba. (What the hell, dude.) UPDATE: ok, ok, several of you don't like Race! I still name it a overall rare phenomenon in my game-playing social circle.
I have never hosted a tournament of anything before. I've barely even played in any. I am not entirely sure what a "bye" is, that's how ignorant I am on the concept. So this is a novelty-driven desire, too. (Which I can sell for two cards, plus applicable trade-phase bonuses. HA HA HA.)
One of the Gameshelf eps I wanna shoot this year is "The Diplomacy show", an idea I've been kicking around since the Gameshelf started. Both
taskboy3000 and I now live in nice roomy houses, and I need something to kick-start my excitement about working on this show again, so now's the time.
The idea is that we shoot a complete, face-to-face game of Diplomacy, but direct and edit it like a reality show. There'll be cameras rolling continuously in the map room, and camcorders following people around during the discussion phase. Players must dress in costume appropriate to the Major Power they represent.
I recognize that this will be... logistically tricky. I've written my crew about it, and await their opinion. I've also written Wizards of the Coast asking if they'd like to get on this action.
Here is some stuff I wanna do soon. Not really making plans yet, but I reserve the right to link back to this post later. If you're totally into any of these ideas (or wish to tell me how wrong I am), feel free to make your interest known!
After listening to podcasts about them for years, I am hell-bent on trying one of the latter-day crop of storytelling RPGs. Finally picked up a copy of The Shab Al-Hiri Roach, and decree that it shall be the one I finally try first. I appreciate both its tone (which sounds like it plays out something like an R-rated Toon game[1]) and the fact that it has gamey framing elements like cards, scoring, and a win condition.
Role-playing games that are basically audience-free improv theater, or grown-up versions of "Let's Pretend" (and I mean that in the best possible way) do not appeal to me, and that discounts a wide swath of the otherwise really cool-sounding games I keep hearing about. Even though you can lose a game of Roach by an unlucky card draw, I still appreciate just having something to aim for.
[1] Really, I want to say "It sounds like Monty Python at its best and bleakest", but, sadly, "Monty Python" is such a loaded term, especially when we're talking about RPGs. It unavoidably invokes the image of some Cheeto-stained wretches sitting around a table barking "Bring me a shrubbery!" and giggling. No, that is not the game I am trying to describe.
I wanna host a Race for the Galaxy tournament, maybe in the brief slice of time between
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I have never hosted a tournament of anything before. I've barely even played in any. I am not entirely sure what a "bye" is, that's how ignorant I am on the concept. So this is a novelty-driven desire, too. (Which I can sell for two cards, plus applicable trade-phase bonuses. HA HA HA.)
One of the Gameshelf eps I wanna shoot this year is "The Diplomacy show", an idea I've been kicking around since the Gameshelf started. Both
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
The idea is that we shoot a complete, face-to-face game of Diplomacy, but direct and edit it like a reality show. There'll be cameras rolling continuously in the map room, and camcorders following people around during the discussion phase. Players must dress in costume appropriate to the Major Power they represent.
I recognize that this will be... logistically tricky. I've written my crew about it, and await their opinion. I've also written Wizards of the Coast asking if they'd like to get on this action.
no subject
Date: 2009-04-14 12:14 am (UTC)Then intersperse with random WWI documentary footage.
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Date: 2009-04-14 01:05 am (UTC)I never have. It's been something I've been meaning to correct for some time.
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Date: 2009-04-14 04:51 am (UTC)This is one of the classics. It's also particularly illustrative in that it's one of the rare games where you can sit down with the rulebook and the map beforehand, work out all sorts of strategies, and from that get an almost completely wrong idea of what the game is really about, something you don't find out until you get into a room and have to play it live with People That You Actually Know. Even the anonymous on-line versions never really capture the spirit of the game.
(hint: there's a reason it's called Diplomacy. The individual players start out quite weak, so everything depends on what alliances you can make and on being able to figure out who's going to backstab whom when, and a lot of times this is only marginally based on the actual board position. It can be quite nasty. The notion of doing a reality show based on this is brilliant, though perhaps not for the reasons you might have originally envisioned...)
admittedly, I haven't played for something like 20 years -- the game sucks up a lot of time and once one gets out of college it's hard to find sufficiently large groups of people with large blocks of time to blow...
no subject
Date: 2009-04-14 02:11 pm (UTC)A local group of friends runs a vaguely annual event called "Civ Foo", a weekend-long retreat which is explicitly for playing games that, due to their time demands, are hard to play as a grown-up. This includes Civilization, and any number of other Avalon Hilly little-tiny-counterfests, among more modern fare.
Still haven't managed to encounter Diplomacy in the wild, despite my exposure to such things...
no subject
Date: 2009-04-15 12:11 am (UTC)It's probably true that my concept of the game has been colored by playing it a fair amount with less-than-adult folks. On the other hand I've also seen ostensibly adult folks getting blindsided, so I still think there's a psychological element there that needs to be seen to be appreciated -- probably present to some extent in all multiplayer games where alliances are possible/encouraged, but Diplomacy seems to really bring it out...
(and it's something you generally don't see in RPGs because most of them have this everybody-vs-the-DM dynamic that tends to keep the players together.)
And I suppose it's probably also true that the influx of Reinergames (i.e., games that are interesting at an adult level, that have short rulebooks, and can actually be played in less than 3 hours) over the past decade or so has largely supplanted the AH portfolio (... back in the 1970s, AH was pretty much the only game in town, so to speak, at least until my friends discovered AD&D...)