prog: (Volity)
For Volity, it was a win. The audience was quite large (given the venue of a pub's second-floor function room) and I'm pretty sure I succeeded in keeping its attention for the whole four-and-some minutes of my talk. There was much enthusiastic cheering, and I got some nice compliments about it, chatting with lots of folks afterward. These included total strangers, friends of friends, and two people from O'Reilly I hadn't seen in several years.

The major take-away was an invitation from the director of the O'Reilly Network to help create an article about Volity. I am not sure if he's thinking more an interview or a technical article, but I emailed him a little while ago saying I'm willing to do anything up to and including writing the whole article myself, noting that I wrote several articles for ORN before I started Volity in 2003 (and when it had a different director). Dunno what their editorial policy is on technology inventors writing about their own stuff. We'll see.

I credit the Ignite organizers for posting video from previous events on blip.tv. I watched several before I started putting together our bit on Tuesday. I applied my observation that, with only five minutes to work with, big grabby visuals worked much better on slides than lots of text bullets. The result was a fine success and I really gotta post a version online for y'all to see. Bug me about it if I don't!

Unfortunately, the venue for this event wasn't so hot. The room was a long and somewhat skinny rectangle with the stage at one end and the bar at the other. It quickly fell into a use-pattern where people who wanted to watch the presentations sat or stood in the stage half, while people who didn't really care hung out in the bar half, talking in the shouty voice one uses in a crowded pub.

Sadly, sound travels. One of the organizers repeatedly took the mic between presentations to ask for quiet from the back, which worked for about 2.5 minutes each time. And it got worse as the evening wore on; a colleague and I agreed that we were fortunate to have our talks scheduled among the earlier block.

Also the assembled geeks apparently failed to drink enough, since the same organizer asked people to enjoy another drink if they were thinking of it, since if they didnt O'Reilly would be stuck with a your-event's-attendees-didn't-cover-our-costs bill. I had three pints all told, which was about two and a half too many given my medication. But, you know: business. It's a write-off.

Oh, also the keynote was actually kind of interesting content-wise but the guy stumbled weirdly a couple of times. He was met with grumbling at a throw-away comment that the number of women in the audience was in the single digits - a strange thing to say since this was visibly untrue to anyone there. Then he responded to this grumbling by making a sarcastic jab at "feminists". WTF? It got things started on odd footing. Fortunately, most of my fellow lightning-talkers were smoother. (And if some weren't, they were yanked off after five minutes anyway...)
prog: (Volity)
[livejournal.com profile] misuba wrote a very nice bit about Volity for the Ogre Cave.

We got a mention in "lokilinks", which is apparently just someone's del.icio.us feed, but that's cool. We've showed up in del.etc. before but this is the first time that someone else mentioned running into a reference, so maybe this is a more popular feed? I have no idea.

[livejournal.com profile] canadianpuzzler started a blog about making a Volity game, in this case the card game Spoons. (I will mention that we want to support dev blogs on-site soon, and [livejournal.com profile] daerr is chipping away at the forum code now.)
prog: (Volity)
I clicked on the wrong thing during a company ego-surf and discovred that Volity just got its first article in Google News! http://www.cgidir.com/news/news/060502Volity.html (Though of course it's not quite correct to call it a Perl/Java platform, and the story doesn't even mention Python...)

We can thank [livejournal.com profile] taskboy3000's article on use.perl.org for this. That story is now the #3 ghit for "volity", by the way, supplanting the embarrassingly no-content http://volity.com. Actually, I finally got around to changing that URL into a redirect to volity.net.

I have really gotten into rewriting the executive summary for the first time in six months. Not only am I rubbing out all the stuff about MMOs, I am also tearing out almost all mention of cellphones. Even though the mobile market still in the Big Plan, the truth is that we haven't fired a collective synapse over the problem since concluding last year that phones were confusing and scary and how about we just concentrate on Internet play for the time being. I'd rather spend space describing what we know we kick butt at (and could kick harder given a big bag of cash), rather than speculating on maybes.

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