prog: (Muybridge)
Today's Gameshelf column: Similar Journeys in Very Different Games, on how a puzzle hunt I played over the weekend is like Shadow of the Colossus. I like it.



I have quietly modified my internal definition of The Gameshelf to be less the home base for my video series of the same name, and more the home of my weekly-ish column on games. I have lately been regarding this regular column experiment as the best personal decision I've made since incorporating Appleseed.

I will continue to work on video projects, as inspiration strikes. In fact, I don't plan on making this change of tack "official" until after I publish the video I've currently got laid out on the editing table, and which I hope to have done before June. (It'd be sooner, but I have to prepare a presentation on Planbeast first, whee.) But I have come to accept that, while I love working with video, writing is the only creative endeavor that I can actually accomplish with any regularity at all.

When I titled my first LJ post about my new columns "Yay I shipped something", I wasn't just being flippant. I was actually thrilled to have started and then completed a creative project within a reasonable amount of time. Since then, I've written several more columns, some of which I actually like, and several of which have netted some nice and unexpected feedback from various sources. It's encouraged me to start pitching column ideas at magazines and other websites, and I feel optimistic about where that in turn might lead.

Clearly, I'm pretty good at this, and I like doing it. Just as clearly, would be foolish to not react appropriately.
prog: (Default)
I've been continuing to write columns every week for The Gameshelf. I still spend a solid work-day laboring at each one, but have yet to regret my time so spent.

Most recent work:

My Vicarious GDC Takeaways

St. Gulik Added You as a Friend

Then PAX happened, and I didn't write anything the following week. Then I wrote only about PAX for a while:

What I Bought at PAX East 2010, Part 1

PAX East 2010: The IF Videos (Mostly)

What I Bought at PAX East 2010, Part 2

I posted that last one today, and I think it wraps up everything I had to say about the expo, finally. This does not count the many column ideas that came from conversations had or overheard at PAX, and with luck and fair winds I'll be digging into those presently.
prog: (Default)
After accidentally leaving my nice notebook on the train last weekend, I took the opportunity to pick up a Moleskine, the brand of notebook that I've heard a lot about over the last year or so. (Probably I've been hearing about them for longer, but since I didn't get into the habit of using a paper notebook again until early 2009, I didn't hear any of it.)

I chose a softcover pocket-sized model that fits nicely into my sportcoat's breast pocket, or my front pants pocket in a pinch. (My lost notebook was too large for this.) After a week of use I am quickly joining the ranks of Moleskine fan-dorkery. Things I've learned:

• I am in fact able to take notes just fine on unruled paper. Moleskine sells ruled notebooks, and I would have bought one if I hadn't known that the ones labeled "plain notebook" meant really plain. However, even though my notes are mostly writing, I got used to the lack of letter-scaffolding very quickly. And my doodles, spot-art, and various expository circles and arrows are happier for it.

• Moleskines may look at first like they can't lay flat like spiral-bound notebooks. However, they want to be abused: to make it stay open, just pound the sucker flat with the heel of your hand, or fold it over, or wedge the top edge under your keyboard. The integrated elastic band, with which you seal the notebook shut after use, helps heal any temporary deformities you wreak on the Moleskine's shape. It feels good to roughly manhandle this thing that you're also pouring your thoughts into, and I'm not sure why. Something like pounding clay?

• The "Reward for return: $______" pre-printed line on the title page is smart. Not because it's convenient, but because it informs the new Moleskine user that, yes in fact, their thoughts are precious and they should take the time to put a price tag on an insurance-against-loss policy. (I wrote down 100.)

• I was about to write that I haven't figured out any good use for the accordion-pocket attached to the inner back cover, except that I found myself interrupted by the arrival of my new bizcards. And, wouldn't you know it, a few of them fit right into that pocket real good, making the notebook an emergency backup bizcard reservoir.

Egoboo OTD

Mar. 19th, 2010 01:17 am
prog: (Wario)
Kotaku, a very popular video game fansite, picked up my most recent Gameshelf column, reprinting it (and modifying the headline somewhat) with my permission. Though I put on airs of being a snootypants indie game critic, you know that this made my day.

Because it's Kotaku, this version of my column actually has comments. I find myself at peace with letting them just spool out as they will, with no further comment from me. (The column involves some dork flapping his gums about comic books to a crowd of video game fans, so the average level of immediately resulting discourse is... unsurprising.)
prog: (galaxians)
I'm two weeks in to a writing experiment, posting a long opinion piece about games every Monday to the Gameshelf. I'm not limiting myself to Mondays only, but the rule is that there has to be something there on Monday no matter what. The columns I've written so far are Farewell to Megaton and Shelf Space, intended to be my first couple of steps in a series of columns about the state of online gaming (and my own relationship with it). I don't necessarily intend to keep writing about online games week after week, and might switch to some other topic for a change of pace before I've said all I intend to say about that.

So far I'm not super happy with my output. It's not like the TF2 column, which really wanted to be written and punched its way out of me. I know that if my deadline wasn't there, I'd have said this isn't going anywhere in both cases, and abandoned them. Instead, I spent hours and hours on each, working and refining until I finally ended up with a structure that had approximately one focus and seemed to stand up by itself.

More than anything, the experience so far reminds of one of the most painful things of working as an editor for The Maine Campus, the student paper that defined my life in the middle 1990s. One of the rules for being an editor was writing an opinion piece on a regular schedule, weekly or biweekly. As a group, we'd occasionally write a real goodie, but usually we wrote vapid stinkers just to take up the column-inches. Sometimes we openly apologized within the column itself for having nothing to say that week. But, you know: deadlines. Hope you're enjoying your lunch, anyway!

I guess I'll see how I feel after a month of this.

Shorthand

Apr. 29th, 2009 06:43 pm
prog: (Default)
This is a curious image of a reporter writing in shorthand, found by [livejournal.com profile] dougo.

My whole life I understood the word "shorthand" as a synonym for "abbreviation", not a complete and formal writing system that looks like alien script to the uninitiated. But the commenters on that photograph say it's so, and Wikipedia agrees, with yet more graphic evidence. Very interesting!
prog: (tom)
I've been meaning to note for a while that I am no longer in hell, and am once again happy with my work situation. I say this fully realizing that I also said this last summer before I fell flat on my back. But I know exactly what I did wrong then, and it's a mistake I won't make again.

In short, I ran a business with no marketing and a single customer, who was under no obligation not to simply wander off when they felt done with me. Leaving me with no income and no plan to attract new customers. It turns out that customers aren't employers.

After six harrowing, empty-cupboard weeks of full-time, unpaid work I had some marketing in place and a small corral of active customers. That interim was really rough, but knowing that I pulled myself out of it through my own strength (with assists from my excellent friends) is awesome. My confidence in my ability to do business as well as sling code shot up tremendously, even before I started actually collecting money again, just from witnessing my own success at finding and connecting with new customers.

Gord willing, I now have a heightened awareness of pitfalls that I haven't fallen into yet. Not too long ago I was talking with some friends on the train. One, who had just landed a lucrative full-time job, said he was tempted by my stories of the independent life, but was also made quite wary by my little time of troubles. I said that I had learned my lesson from all of that, and I don't foresee any other terrible things happening to me. "Unless someone sues me," I mused. Suddenly, I felt very cold. "Yes, that would count," said my friend.

So that is why I am moving forward with this reorganization plan, primarily as armor against any future legal blows. (No, I'm not expecting anyone to sue me. And really, that's the point.)



I am seriously considering writing a book, or something bookish, about my experiences. There's a lot of spilled ink about becoming a consultant, and far more about embracing the freelance life in general. But I haven't encountered any works targeted specifically towards software professionals, coming to them with the message that there is another way and offering advice on how to break free and get started.

I discovered the lifestyle by accident, by way of launching an unrelated startup, and later looking for supplemental income without having to go back to a job. After a year of trial and error I finally have an idea how it works. And from this vantage point, I continue to feel surprise that I know tons of software people, but only one or two work for themselves. It's certainly not the life for everyone, but for me it is without a doubt the best job I've ever had. I probably could have started years before I actually did, had I only known it was possible. The message needs to get out more.
prog: (Default)
Spotted via Making Light, some charming and understated one-page comics about famous writers at work. Linked is Ben Jonson; others linked below that. (Dorothy Parker's is LOLable.)

Some days

Sep. 23rd, 2007 10:49 pm
prog: (Default)
Thursday was a sick day. Clobbered and miserable. At the end of the day I greeted the returned [livejournal.com profile] classicaljunkie and she gave me Tylenol cold & flu pills, which (after an hour of sleep) snapped me back into sensibility like a light switch. I swear by this product now.

Friday did some contract work for the first time in a while. (This coming week I'm gonna be doing a lot of it, actually.) After that, delivered an HTML snapshot of the web client's table UI (not super-easy to do since it's a slippery DHTML app) to[livejournal.com profile] radiotelescope. He insisted that this demo needs to make a much better first impression than I was preparing, and then volunteered to help make it happen himself. I have no problem with this sort of criticism!

Saturday started to set up the machine that will host jmac.org. After moving over! It's mostly Gameshelf episodes, and I discover that a few seem to exist in duplicate. Well, i can do something about that, at least. Then attended an art salon featureing [livejournal.com profile] cthulhia's paintings, marymary's poetry and C's recorder-playin. It was delightful.

Sunday, more machine setup, and reaching out to prodigal jmac.org users via email to tell em what's up and ask if they'd like to stay. Discovery, via [livejournal.com profile] daerr, of Google's domain-level management apps. I am likely to point jmac.org's MX records at it to let Google handle all my domain's incoming mail. Yeah, I know.

Afternoon meeting with [livejournal.com profile] taskboy3000 about the Gameshelf shoot we're having on Tuesday, including a script read-through. Also, we played MULE again. Trader Joe's dinner with [livejournal.com profile] classicaljunkie, and then we hung out at [livejournal.com profile] dictator555 and Nate's place for a while, drinking their tea while I wrote some new game news segments. It will be a good show.
prog: (Default)
Suddenly I find myself a defender of modern literary theory by making two article edits and one talk-page edit on Wikipedia's Fahrenheit 451 article over the last couple of days. Weenies wander in occasionally and change it to state that the novel's about TV, not censorship, because of a very recent interview where Bradbury said as much, and therefore decades of critical interpretation are all wrong, who knew. But current thinking about "authorial intent" says that's bogus, and I agree.

I hope that the weenies move on to something else before I lose interest in this. I expect they will, really.

At the same time, I discover that I am slightly further into Odin Sphere than the most detailed GameFAQs document is. In an alternate reality I'd drop everything and make that my mission. Sheesh.

I may sometime write a document about how experience and leveling works in the game, because it's non-obvious and poorly documented. Figuring it out was a sort of puzzle, and it's really neat once you behold it in full. But I think it's not supposed to be so obscure to start with.
prog: (Volity)
For Volity, it was a win. The audience was quite large (given the venue of a pub's second-floor function room) and I'm pretty sure I succeeded in keeping its attention for the whole four-and-some minutes of my talk. There was much enthusiastic cheering, and I got some nice compliments about it, chatting with lots of folks afterward. These included total strangers, friends of friends, and two people from O'Reilly I hadn't seen in several years.

The major take-away was an invitation from the director of the O'Reilly Network to help create an article about Volity. I am not sure if he's thinking more an interview or a technical article, but I emailed him a little while ago saying I'm willing to do anything up to and including writing the whole article myself, noting that I wrote several articles for ORN before I started Volity in 2003 (and when it had a different director). Dunno what their editorial policy is on technology inventors writing about their own stuff. We'll see.

I credit the Ignite organizers for posting video from previous events on blip.tv. I watched several before I started putting together our bit on Tuesday. I applied my observation that, with only five minutes to work with, big grabby visuals worked much better on slides than lots of text bullets. The result was a fine success and I really gotta post a version online for y'all to see. Bug me about it if I don't!

Unfortunately, the venue for this event wasn't so hot. The room was a long and somewhat skinny rectangle with the stage at one end and the bar at the other. It quickly fell into a use-pattern where people who wanted to watch the presentations sat or stood in the stage half, while people who didn't really care hung out in the bar half, talking in the shouty voice one uses in a crowded pub.

Sadly, sound travels. One of the organizers repeatedly took the mic between presentations to ask for quiet from the back, which worked for about 2.5 minutes each time. And it got worse as the evening wore on; a colleague and I agreed that we were fortunate to have our talks scheduled among the earlier block.

Also the assembled geeks apparently failed to drink enough, since the same organizer asked people to enjoy another drink if they were thinking of it, since if they didnt O'Reilly would be stuck with a your-event's-attendees-didn't-cover-our-costs bill. I had three pints all told, which was about two and a half too many given my medication. But, you know: business. It's a write-off.

Oh, also the keynote was actually kind of interesting content-wise but the guy stumbled weirdly a couple of times. He was met with grumbling at a throw-away comment that the number of women in the audience was in the single digits - a strange thing to say since this was visibly untrue to anyone there. Then he responded to this grumbling by making a sarcastic jab at "feminists". WTF? It got things started on odd footing. Fortunately, most of my fellow lightning-talkers were smoother. (And if some weren't, they were yanked off after five minutes anyway...)

Blerp

Nov. 15th, 2006 03:00 pm
prog: (monkey)
Big reshuffling of office space in progress at ITA this week. I've been upgraded to a nicer cube on the 7th floor, though sadly am surrounded by strangers. On the third hand, it's pretty quiet here, as I'm no longer sitting next to company-knowledge gurus and their attendant conversation vortices.

Something's messed up with my network drop; they did a good job transferring random crap I had on my desk, but I think someone pocketed my internets. I have asked Dan to put in a requisition for some new ones. If I don't get any by 4 or so I'm goin home. Yes, I am billing for this.

At least I'm getting some self-improvement in, reading Damian Conway's Perl Best Practices in the meantime. [livejournal.com profile] daerr bought a couple copies for the office last year and I've always meant to get into it. I'm about halfway through now, and am finding it brilliant.

I think that Conway may be my favorite technical author. It was another of his books taught me object-oriented programming many years ago. His presentations have a reputation for being especially wacky, but his writing sublimates his sense of humor into subtlety, making the text uniformly informative and engaging. Contrast this with the lame, chunky-style humor perpetrated by way too many tech book authors who think that they're the next Larry Wall. Including, sometimes, Larry Wall. (Also including myself; I'm a little embarrassed now by the excesses of "humor" in Perl & XML).

I may go to an MIT entrepreneur workshop thing with Jared tonight. I haven't been to one since before Origins, and all the adventures that Volity Games has had in the meantime would give me a real change in perspective. I dunno though.
prog: ("The Sixth Finger" guy)
Random hypothesis:

In general, and over the whole history of the medium, characters in television shows lie far more often than real-life people would in similar situations. This is because lying is an inexpensive way for writers to introduce plot twists and intercharacter stresses.

This from a conversation with [livejournal.com profile] dougo about "Lost", which I've been watching on DVD. Midway through the second season I'm getting pretty tired of how the all the characters turn to lying so easily, even to characters that I'm fairly sure are supposed to be people they trust. It's moved past caution into what I'd call childishness. These are supposed to be complex adults, not little kids who think that the best way to handle an encounter with something weird is to never tell anyone ever (or until you blurt it out when sufficiently harassed or otherwise upset).

I think this is related to why characters in modern-setting fiction never call the cops. But at least Lost doesn't have that problem...



Also the actor(s, probably) playing Claire's baby are several months too old, at least in some shots. Even I can tell the difference.
prog: (zendo)
The fourth Gameshelf has been available for a while via RSS, but I didn't link to it directly because it wasn't quite done yet. Last night I sunk around three hours into both cleaning it up (it had a bunch of broken transitions) and carving 18 minutes off of it. This puts it below the 30-minute mark, which means I can hand it to SCAT and they can air it at some random time. Yes, this is important, in some abstract psychic way; I used their resources to make the show, and I owe them a product, even if my series has been long since canceled and they couldn't care less about it at this point.

Download here. Show notes here.

A lot of what I cut was pure fat, but there was a good amount of severed muscle squirming on the floor before I was done as well. It almost goes without saying; I don't have video editing experience beyond The Gameshelf but I have done enough text editing to know how every cut into one's own art is a mix of pain and relief.

I hated, for example, cutting out my explaining the show's theme (which I replaced with a new title card at the start of the show), and then slicing out my talking about Carcassonne's meeple-placement restriction rules. Both of these would have been nice to keep, and I would have considered it if I wanted to go shoot additional footage to illustrate my speech. But I didn't, and that left us with several minutes of jmac sitting in his chair babbling and flapping his arms, and that really isn't all that interesting to watch, even for me.

My biggest take-away was the value of limiting illustrations to a single clip. There were many bits in the first, 45-minute cut that had Matt or myself talk about some game feature, and then we'd watch as this happened 2 or 3 times in game play. And these were the first things I ended up slicing out. Multiple clips are good if you specifically want to show how something in the game changes over time, but otherwise it's unnecessary. It happens once in the final cut, during the Carcassonne segment, to show [livejournal.com profile] grr_plus1 sneaking a guy into another player's city, and then [clock-wipe] here he is some turns later, reaping the benefits on the scoreboard. The other redundant clips I originally kept because someone cracked a joke or was otherwise entertaining, and it was hard to let go, but onto the floor it all went.

Anyway, I am satisfied with the show now and am done with this episode, unless I have made some truly epic mistakes; please let me know if you find any.
prog: (jenna)
I like to hear people talk about their jobs, if they enjoy them. Here is a survey of people on my friends list whom I know mainly through an admiration for their work, and who have blogs where they often talk about what they do. (Are there others I ought to be reading?)

[livejournal.com profile] jwz runs a nightclub in San Fransisco, and frequently posts of his adventures, often including a copious amount of his photography. Occasionally posts something that draws from his cred as the maintainer of xscreensaver or the brash alpha-hacker responsible for much of Netscape Navigator, back in the day. Grumbles about macs sometimes (he is maybe the most famous Mac user known to the Slashdot crowd, besides Jobs and Woz I guess). Most of his posts, though, are either fascinating links or crazy photos and movies. His tastes in non sequitur are quite similar to mine, I suppose.

[livejournal.com profile] grrm is still writing the Song of Ice and Fire series, that thing I repeatedly declare that I hate forever and then continue plowing through. Posts infrequently, but often enough to assure us that he's still there. Likes SF cons and football.

[livejournal.com profile] tmcm is a cartoonist most famous for Too Much Coffee Man and whose cartoons haven't really been all that good in a long time. But I love his posts and photographs about his life otherwise, including his recent adventures in producing an opera based on his famous character. He posts all of his finished cartoons, as well as many preliminary sketches and doodles. Sometimes he gets the blog involved: in a recent post he grumbled about not being satisfied with a particular punchline, and ended up replacing it with one that a fan suggested in comments.

[livejournal.com profile] urbaniak is an actor living in New York City. He's most recognized for his roles in the film Henry Fool, which I have not seen, and Venture Brothers, which I adore (he provides the voice for Dr. Venture). About half of his posts are bizarre, slow-paced flamewars with (so far) two particular LJ users who might not even be real people. These are not very interesting. Much of the rest is stories of being an actor in New York, and are great. His fans enjoy making animated gifs of his babies beating each other up.

[livejournal.com profile] officialgaiman is Neil Gaiman. Much of the content is public responses to fan mail, which gives it a very different feel than the other journals listed here. Most of the comments are the ladies swooning every time he posts a picture of himself, which is often.

(Was going to add [livejournal.com profile] zarf for the yuks "gee he's been quiet lately" but he doesn't actually use his website as anything remotely like a blog, so.)
prog: (Default)
Someone made a Gamut page at Softpedia. (Not that I had heard of this website before, but tsall good.) They went through the trouble of taking their own screenshots instead of ripping off the perfectly good ones I made for Gamut's page on volity.org. Whoever it was just sat alone at various game tables and shouted the name of their website in all caps. Whatever pleases you, my friend. I went ahead and submitted some information about the most recent version.



There's now a small and slowly growing crowd of regulars in the Volity devchat, every day. Most of them I didn't know before this month. I thought the developer beta would start mostly with some local folks I know who've been wanting to get involved, and while that is happening, the first real outside game development is coming from heretofore strangers.

This is quite excellent and I am very pleased, even if they are all Python hackers, ho ho. (Actually I love to see the devchat awash in Python code snippets as they give each other programming advice for soon-to-be Volity games. Really very good.)



I spent maybe six hours writing three business letters today, all in the partnership-seeking vein. Not a complaint; I write slowly simply because I write carefully, and with letters whose ultimate message is gold plz, I really don't mind my own pokiness. It's not so good when I'm trying to write a book, that's all.



Saw Thank You for Smoking last night with friends and it was pretty good I guess but my mood was pre-ruined by my subway ride to the theater where some kids were spitting at me. I think. I'm not sure, because for some reason (maybe from having very little social contact this week) I dropped into this stupid third-grade bully-survival mentality and became determined not simply not acknowledge their existence, so I didn't look at them or listen to them (had iPod). This really bothered me; sitting there just taking it, I ended up feeling pretty emasculated, to be honest. I realized a split second too late that I would have felt a lot better if, after disembarking, I flipped off the car they were in as it went by.

Come to think of it, I enjoy flipping things off a lot. I flip off the neighbor's dog every chance I get. Maybe I'll just make a personal habit of flipping off everyone in the T after it starts to pull out, from now on. I mean: easy points. Fish in a barrel!

Anyway had fancy-pants drinks after the thing and all told spent like $30 on the evening and holy crap. I'm not doing that anymore, not until I have a salary again.
prog: (Default)
A good business meeting last night. But with half a month to go, and less than half of our goal met, it's time to bust out my inner jerk. Email poke-n-prod campaign to follow immediately.

I spent most of yesterday bringing our business plan up to date (written in August, it still thought that going wireless was our main goal) and [livejournal.com profile] daerr is currently finishing the spreadsheet that details how we're carving up our initial units pool. This will get shuttled off to Ted, our new lawyer, who will do magical and sadly expensive things.



Also have been using the DS wireless for the first time, and a lot, now that the little flip-top systems are finally starting to appear in the hands of local friends. Got to play both kinds of multiplayer Meteos: "DS Download Play" with a friend who didn't have his own copy of the cartridge, and straight-up Vs. Play with one who did. Download play was quite limited and rather lame, but Vs. was a blast and we played it a lot; I reportedly got this friend to actually like the game, making him feel better about buying it. (Which is good, since I'm the one who recommended it to him.)

And I picked up Mario Kart DS today, letting me try out Nintendo's brand-new Internet service. Have had a bunch of races against unseen folks, and it seems to work great, though it's not like any online game I've played yet.

I know little about how the thing works (yet -- I have a professional interest in reading up on this, actually), and question the apparent fact that it doesn't feature any sort of skill-based matchmaking that I can see. Of course, if it does, I wouldn't know yet, since I'm new to the system and it wouldn't have had a chance to gauge my ability yet. In the last race I played, one person was clearly somewhat better than me -- not so much that I have reason to complain -- while the other two racers just stunk. I have no idea what metric it used, if any, to toss us all together.

I was a little surprised and quite intrigued to see that there's no lobby; to begin racing, your only option is to select which pool of players you'd like your opponents to come from ("Regional" (the default), "Worldwide", "Friends", or "Rivals"), and let the network do the rest. It sticks you in a bin, then (after several seconds) drops in three playmates, and off you go. No obvious way to tell who people are (besides whatever handle they give themselves) or say hello; there is only racing. Again, I've only messed with it a little and haven't read the docs, so I could be missing something.

My friend code is: 326476971938. So apparently if you have a copy of this game yourself, you can punch this in and then you will become my "friend". Maybe I'm not supposed to blog this? I don't know. I assume you can also do this to name someone your "rival". I'm not sure what the semantic difference bewteen "friend" and "rival" is meant to be, in this context. Surely all my friends are my rivals, when I'm playing games with them? Shrug.

A nice touch I really like: the game has a simple paint program with which you can create a unique little icon for yourself. This gets "painted" on your kart, and when you're online everyone who's made an emblem has it permanently displayed next to their name. I made a little Volity icon, of course.

Ohh, I see now. I just read in the docs that your "rivals" are actually people who the system thinks are about as good as you are. But is there something like an ELO score that I see peek at, or is the rating system totally opaque? Meh?



I have gotten really good at Meteos, by the way. I have unlocked 20 planets (along with the starting set of four) and have eight to go. Woo woo. I have been twiddling with this game for nearly two months, whenever I need to not-think and just twitch-react for a couple of minutes, and I still love it. I have surely gotten a better fun-per-dollar ratio from this cartridge than I have most any other game I've spent money on in recent memory. (Board games, too... a $30 DS cartridge being a sight cheaper than some of the board games I buy.)



If anyone is curious why I switch between writing numbers as words and as numerals, it's because of my journalism degree. The AP Style Guide compels its followers to write numbers between zero and nine as words and everything else as digits. Or is it one and nine? Well, anyway.

I tend to write out "percent" (rather than use "%") for the same reason.

Woof, woof

Nov. 8th, 2005 12:53 pm
prog: (doggie)
Still on the cover, baby. This pleases me even though my share of the royalties is ridiculously diluted at this point. And yes, they finally switched from dogs to cats, so the animal/title juxtaposition would look less jangly. I dunno if I agree with this decision, but whatever.



Also if memory serves, my bank sent out the final payback chunk from my 2002 car loan, effectively giving me an extra couple hundred bucks a month starting next month. whee
prog: (monkey)
Anyone had any experience with LyX? About to write a long and involved technical document for the first time in a while (in a year and a half, really). The thought of once again hand-grinding DocBook tags with Emacs fills me with ennui.

I suppose I could use this here copy of Word, too. But it offends my nostrils for divers reasons, and not (just) the hairy-hooting "free as in speech" ones. Fact is, I very much prefer the DocBooky way of working with a document structurally, rather than layout-wise. There are ways to kinda-sorta do this in Word, and as far as I know they are all shallow and weak hacks.

I'm passing the time now waiting for tetex to install, praying it compiles. Dum de dum.

Update: Pff. Never mind. It compiled, and the application runs, but trying to convert the intro page into HTML results in a baroque error, and trying to covert it into a PDF results in a pageful of garbage. Flussssh

I hate everything.

Update 2: Oh, I didn't have the latex2html program installed. Trying to fink it now. Also I didn't notice that there's a bunch of PDF converters to choose from, and some seem to actually work OK.

I'll start kicking through the tutorial while that program tries to install itself... if I can't easily turn what I write into HTML, it's a deal-breaker.

Update 3: The HTML conversion magically works, post-finking. OK, less hateful now.

Update 4: The HTML conversion command seems to have vanished from my menus in between launches of the application. Um.
prog: (Default)
Today I finished a draft of a column that I last week successfully pitched to an online publication (where I've appeared before) and asked some former cow orkers for a tech review. Got two responses, one helpful, one less so. Put it aside for now.

Fielded an idea from a couple of more recent ex-orkers regarding an online resource for all kinds of legislative tracking. I noted how it rekindled my ideas about a sort of IMDB for Congress, where bills and laws are like film titles and the congresspeople behind them are like the cast and crew, and everything is hyperlinked and automated. That would be kind of cool.

Picked up another Arcus contract. (Or got tossed one, rather.) It's a 20-hour job due in two weeks, but is most notable in that it requires me to get familiar with some software that I wrote two years ago, including a shopping cart Perl module that I was rather proud of at the time, and have since utterly forgotten about. It has lived on, in my wake. Nutty. Also, hmm. Despite Joe's feelings to the contrary, I still can't find anything like it on CPAN. This I will put on my list of things to revive.

Revive? I today found that O'Reilly.com has a link in their catalog page to P&X, so I really have to at least mention it on my own site. Haven't done this yet, but I did get bit by the desire to play with "corndog", my own weblog software. I got it running on my iBook with a little bit of struggle (more the fault of my not-quite-understanding of one aspect of HTML::Mason). It's ready for me to swoop in and add the glossary components that I've been wanting for many many months. That, sadly, may prove to be the end of my regular LJ postings. I think it will be for the best. We'll see what happens.

It's past 7 but I think I'll change my pants and head over to Denis' anyway.

August 2022

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