prog: (Default)
So yeah I'm done at ICCB. I don't really feel any different or have even really marked the occasion because in some ways I never really returned from vacation in August, so.

Disappointed to find that, given the stimulus of official unemployment, I have immediately dropped into a nocturnal cycle again. I really don't like this (outside of the novelty). It's dark and lonely! I'm totally out of synch with all my friends, and there's no place to go. There's also the fact that I know I am solar-powered and feel mentally sharper when I can absorb a lot of daylight... so why must I sleep through most of it? Blah blah blah.



Punched in the first Javolin alpha, woo. Put the small jar, the big jar, and the Mac disk image on SourceForge's ugly downloads page. I will page some nicer pages on volity.org after I can get the Java Web Start stuff working. [livejournal.com profile] temvald has kindly offered his assistance here.
prog: (Default)
I've been feeling kind of poopy these last few days. It doesn't quite make sense given that things around me are exciting and interesting. I theorize it's because this is my last week at ICCB and I've been reacting to this by hiding from ICCB, so that makes me want to feel lame and useless even as other things give me cause to feel energized and leaderly.

Today's my last day and I don't wanna go in. But I really oughtta. I mean, I'm currently typing on a laptop that will no longer be mine to use in a day, technically speaking. Well, not very technically speaking.



I may be sitting next to the guy that [livejournal.com profile] tahnan was sitting next to the other day. I was doing pretty good at not listening to him when he chose to illustrate a point to his friend by pointing at me and splurting "LIKE THIS GUY HERE HA HA!" I shot eye-lasers at him pshew pshew and he looked away.



Video Game thoughts:

I am finally playing Super Mario 64, more or less. (The DS version adds some star-gathering missions and a modicum of touchscreen gimmicks to the original game, as well as the earnable ability to switch between four different Mario-world characters. You actually start the game as Yoshi, that freaky nudist dinosaur, and need to fight through some prologue levels in order to unlock Mario.) I actually owned a Nintendo 64 several years ago, and for some reason I never played this game on it. (Instead I played through Ocarina of Time, which was great, and then traded the whole thing in for a Sony PlayStation.)

It's kind of incredible... after I got past the nearly 10-year-old 3D graphics and the mushy controls (the lack of a real analog joystick is a bummer, and I just can't use the emulated analog control that the touchscreen offers) I was a little stunned to realize that the star-gathering mechanic is the root of all the treasure-hunt 3D platformers that have appeared since, like Jak & Daxter (with its power cells) and Beyond Good & Evil (with its pearls). I mean, these newer games don't even attempt to hide their design debt to Mario 64. I did not know this. It's an interesting discovery, to me.

And it's all so tight; each level has a whole bunch of different ways to approach it, all layered over each other in the same physical space. The newer games do that too, but they tend to prefer vast, sprawling spaces. Take Jak & Daxter: the levels are rolling fields, lush jungles and craggy hills, all a joy to leisurely explore, and it's up to the player to figure out where the actual challenges lie within them. Mario 64, on the other hand, acts like a bridge between the old 2D "every pixel on the screen is an obstacle" design aesthetic and the potential that 3D games had opened. While there's a lot more freedom of movement than any of the 2D Super Mario games, it's still true that every piece of ground you can stand on is there for a reason, playing a role in at least one of the physically overlapping missions on the level; no space is "wasted".

I like it.

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