(no subject)
Sep. 19th, 2005 03:58 amSo yeah I'm done at ICCB. I don't really feel any different or have even really marked the occasion because in some ways I never really returned from vacation in August, so.
Disappointed to find that, given the stimulus of official unemployment, I have immediately dropped into a nocturnal cycle again. I really don't like this (outside of the novelty). It's dark and lonely! I'm totally out of synch with all my friends, and there's no place to go. There's also the fact that I know I am solar-powered and feel mentally sharper when I can absorb a lot of daylight... so why must I sleep through most of it? Blah blah blah.
Punched in the first Javolin alpha, woo. Put the small jar, the big jar, and the Mac disk image on SourceForge's ugly downloads page. I will page some nicer pages on volity.org after I can get the Java Web Start stuff working.
temvald has kindly offered his assistance here.
Disappointed to find that, given the stimulus of official unemployment, I have immediately dropped into a nocturnal cycle again. I really don't like this (outside of the novelty). It's dark and lonely! I'm totally out of synch with all my friends, and there's no place to go. There's also the fact that I know I am solar-powered and feel mentally sharper when I can absorb a lot of daylight... so why must I sleep through most of it? Blah blah blah.
Punched in the first Javolin alpha, woo. Put the small jar, the big jar, and the Mac disk image on SourceForge's ugly downloads page. I will page some nicer pages on volity.org after I can get the Java Web Start stuff working.
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(no subject)
Sep. 16th, 2005 01:42 pmI've been feeling kind of poopy these last few days. It doesn't quite make sense given that things around me are exciting and interesting. I theorize it's because this is my last week at ICCB and I've been reacting to this by hiding from ICCB, so that makes me want to feel lame and useless even as other things give me cause to feel energized and leaderly.
Today's my last day and I don't wanna go in. But I really oughtta. I mean, I'm currently typing on a laptop that will no longer be mine to use in a day, technically speaking. Well, not very technically speaking.
I may be sitting next to the guy that
tahnan was sitting next to the other day. I was doing pretty good at not listening to him when he chose to illustrate a point to his friend by pointing at me and splurting "LIKE THIS GUY HERE HA HA!" I shot eye-lasers at him pshew pshew and he looked away.
Video Game thoughts:
I am finally playing Super Mario 64, more or less. (The DS version adds some star-gathering missions and a modicum of touchscreen gimmicks to the original game, as well as the earnable ability to switch between four different Mario-world characters. You actually start the game as Yoshi, that freaky nudist dinosaur, and need to fight through some prologue levels in order to unlock Mario.) I actually owned a Nintendo 64 several years ago, and for some reason I never played this game on it. (Instead I played through Ocarina of Time, which was great, and then traded the whole thing in for a Sony PlayStation.)
It's kind of incredible... after I got past the nearly 10-year-old 3D graphics and the mushy controls (the lack of a real analog joystick is a bummer, and I just can't use the emulated analog control that the touchscreen offers) I was a little stunned to realize that the star-gathering mechanic is the root of all the treasure-hunt 3D platformers that have appeared since, like Jak & Daxter (with its power cells) and Beyond Good & Evil (with its pearls). I mean, these newer games don't even attempt to hide their design debt to Mario 64. I did not know this. It's an interesting discovery, to me.
And it's all so tight; each level has a whole bunch of different ways to approach it, all layered over each other in the same physical space. The newer games do that too, but they tend to prefer vast, sprawling spaces. Take Jak & Daxter: the levels are rolling fields, lush jungles and craggy hills, all a joy to leisurely explore, and it's up to the player to figure out where the actual challenges lie within them. Mario 64, on the other hand, acts like a bridge between the old 2D "every pixel on the screen is an obstacle" design aesthetic and the potential that 3D games had opened. While there's a lot more freedom of movement than any of the 2D Super Mario games, it's still true that every piece of ground you can stand on is there for a reason, playing a role in at least one of the physically overlapping missions on the level; no space is "wasted".
I like it.
Today's my last day and I don't wanna go in. But I really oughtta. I mean, I'm currently typing on a laptop that will no longer be mine to use in a day, technically speaking. Well, not very technically speaking.
I may be sitting next to the guy that
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Video Game thoughts:
I am finally playing Super Mario 64, more or less. (The DS version adds some star-gathering missions and a modicum of touchscreen gimmicks to the original game, as well as the earnable ability to switch between four different Mario-world characters. You actually start the game as Yoshi, that freaky nudist dinosaur, and need to fight through some prologue levels in order to unlock Mario.) I actually owned a Nintendo 64 several years ago, and for some reason I never played this game on it. (Instead I played through Ocarina of Time, which was great, and then traded the whole thing in for a Sony PlayStation.)
It's kind of incredible... after I got past the nearly 10-year-old 3D graphics and the mushy controls (the lack of a real analog joystick is a bummer, and I just can't use the emulated analog control that the touchscreen offers) I was a little stunned to realize that the star-gathering mechanic is the root of all the treasure-hunt 3D platformers that have appeared since, like Jak & Daxter (with its power cells) and Beyond Good & Evil (with its pearls). I mean, these newer games don't even attempt to hide their design debt to Mario 64. I did not know this. It's an interesting discovery, to me.
And it's all so tight; each level has a whole bunch of different ways to approach it, all layered over each other in the same physical space. The newer games do that too, but they tend to prefer vast, sprawling spaces. Take Jak & Daxter: the levels are rolling fields, lush jungles and craggy hills, all a joy to leisurely explore, and it's up to the player to figure out where the actual challenges lie within them. Mario 64, on the other hand, acts like a bridge between the old 2D "every pixel on the screen is an obstacle" design aesthetic and the potential that 3D games had opened. While there's a lot more freedom of movement than any of the 2D Super Mario games, it's still true that every piece of ground you can stand on is there for a reason, playing a role in at least one of the physically overlapping missions on the level; no space is "wasted".
I like it.
(no subject)
Sep. 2nd, 2005 02:30 pmIn between fits of gibbering, epileptic rage, I have been busy:
* Sent unsolicited pitches at several angel groups and (a bit more warily) VC groups who deal with small-potatoes companies like us. Aabout half-dozen so far. Looking forward to dropping in on some local Chamber of Commerce stuff later this month, so I can be slightly less unsolicited maybe.
* Have returned to ICCB, for a few weeks anyway, and am working at 5 percent efficency. Chug, chug, poomf, clang, noise of metal disc wobbling after being dropped.
* Getting the hell out of town this weekend, which I believe will be good for me.
* Drew up plans with the SCAT programming director to make The Gameshelf into a monthly series. Bite...
* Wrote the p.culture guy back, and might end up volunteering with that project on some level. Bite...
* May help a local radio-play group with a public performance of a 1930's radio serial episode. Bite...
Hmm, I have seem to have difficultly chewing this enormous project-bolus I find jammed in my mouth. However did that happen. OK, I haven't committed to any of that stuff yet... I'll be wary about overdoing it.
* Sent unsolicited pitches at several angel groups and (a bit more warily) VC groups who deal with small-potatoes companies like us. Aabout half-dozen so far. Looking forward to dropping in on some local Chamber of Commerce stuff later this month, so I can be slightly less unsolicited maybe.
* Have returned to ICCB, for a few weeks anyway, and am working at 5 percent efficency. Chug, chug, poomf, clang, noise of metal disc wobbling after being dropped.
* Getting the hell out of town this weekend, which I believe will be good for me.
* Drew up plans with the SCAT programming director to make The Gameshelf into a monthly series. Bite...
* Wrote the p.culture guy back, and might end up volunteering with that project on some level. Bite...
* May help a local radio-play group with a public performance of a 1930's radio serial episode. Bite...
Hmm, I have seem to have difficultly chewing this enormous project-bolus I find jammed in my mouth. However did that happen. OK, I haven't committed to any of that stuff yet... I'll be wary about overdoing it.
(no subject)
Aug. 26th, 2005 10:51 amThis TV thing is addictive, but not in an unfamiliar way... I feel like this whenever I'm really on top of any creative endeavor. (I never got this way with the books, but I did with the shorter articles I wrote around them.) The morning so far has been spent emailing people as I start preparing to make the next couple of shows. (All on the technical side; no calls for talent until I set up a shooting schedule.) My biggest motivation is the desire to improve on show #1.
I fear that I'm letting it take up too much of my time, but I can't stop thinking about it. Then again, it's sort of a vacation from my vacation, which I guess I kinda needed. And it's tangential to my other obsession.
doctor_atomic has given me permission to have two (2) obsessions. Thank you, doctor.
Next week I pop through two levels of recursion and return to ICCB, but only for a couple of weeks, after which I'll sink back to a pseudo-contracty position. (Which may be news to you; I may have last noted here that ICCB was just going to cleanly sever me from them to avoid union-contract kerfuffle, but someone has since found a workaround. Which is actually pretty good.)
I fear that I'm letting it take up too much of my time, but I can't stop thinking about it. Then again, it's sort of a vacation from my vacation, which I guess I kinda needed. And it's tangential to my other obsession.
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Next week I pop through two levels of recursion and return to ICCB, but only for a couple of weeks, after which I'll sink back to a pseudo-contracty position. (Which may be news to you; I may have last noted here that ICCB was just going to cleanly sever me from them to avoid union-contract kerfuffle, but someone has since found a workaround. Which is actually pretty good.)
(no subject)
Jul. 28th, 2005 08:10 amBack on my feet, more or less. Up way early coz I slept so much yesterday.
Still no coffee; I don' t think I could stomach it yet. Feeling a little sluggish, but the withdrawal symptoms lasted only one day, which is an interesting bit of self-knowledge, I suppose.
Bad news about the Harvard stuff: due to handwavy union issues of some sort, I can't quit and come back as a contractor, or anyway not without much pain & suffering. So it looks like I'm actually Just Getting Done. Still being allowed to bleed out my vacation time through August and then finish up however I want in September. It's disappointing, but more rescinding the gravy I was offered than making my originally planned situation any worse.
Was made melancholy watching a new episode of "Nova Science Now" dealing with RNAi -- RNA interference, the technique of using cells' natural antiviral hardware to experimentally shut off genes and observe the results. In theory, this could lead to treatments for every disease that involves genetic code getting mangled, which is where all the famous cancers and degenerative diseases live. It's cool stuff, but made me a little sad because it's what I'm walking away from -- this is exactly what ICCB and the Broad are working on (the show even had a Broad researcher among the interviewees).
As I've grumbled about, I wasn't doing science programming... just weenie web-work that was running next to the science. I'm still going to feel a little guilty and regretful every time I learn more about the science, but... for now, best to put my best foot forward and meet my calling.
Still no coffee; I don' t think I could stomach it yet. Feeling a little sluggish, but the withdrawal symptoms lasted only one day, which is an interesting bit of self-knowledge, I suppose.
Bad news about the Harvard stuff: due to handwavy union issues of some sort, I can't quit and come back as a contractor, or anyway not without much pain & suffering. So it looks like I'm actually Just Getting Done. Still being allowed to bleed out my vacation time through August and then finish up however I want in September. It's disappointing, but more rescinding the gravy I was offered than making my originally planned situation any worse.
Was made melancholy watching a new episode of "Nova Science Now" dealing with RNAi -- RNA interference, the technique of using cells' natural antiviral hardware to experimentally shut off genes and observe the results. In theory, this could lead to treatments for every disease that involves genetic code getting mangled, which is where all the famous cancers and degenerative diseases live. It's cool stuff, but made me a little sad because it's what I'm walking away from -- this is exactly what ICCB and the Broad are working on (the show even had a Broad researcher among the interviewees).
As I've grumbled about, I wasn't doing science programming... just weenie web-work that was running next to the science. I'm still going to feel a little guilty and regretful every time I learn more about the science, but... for now, best to put my best foot forward and meet my calling.
(no subject)
Jan. 12th, 2004 01:48 pmYou are too stupid to work there. (+5, Funny) by slashdotter (1337) on 01:46 PM January 12th, 2004 (#19364824) |
Pack up your things and go home. You are obviously too dumb to work at Harvard. Debian GNU/Linux: All your Tux are belong to RMS |
Thanks.
(no subject)
Jan. 12th, 2004 12:19 amFriday: No MFA with
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At work, styled up one project's Web interface and took a screen shot that Boss will present at a department-wide Monday meeting. Absurdly nervous, just because it contains a real researcher's name and a tiny bit of numeric data (out of context and therefore meaningless). Like I'm afraid he'll stand up and thunder "That is not my data! This is an outrage!! The Royal Society shall hear of this!" I dunno, I'm a spaz.
After work, Annie's Mac (it's so cold that I'm actually cooking and eating the food in my kitchen), Stargate SG-1 with
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Saturday, after getting home, was: shower, work on Volity a bit, watch TV, sleep.
Sunday was a busy day. Mostly in Volity-land. Packaged up the latest Frivolity release and put it on SourceForge. Created a new website for Volity, which looks very nice. Wrote a long email explaining Volity programming concepts to the client developer, who so far is proving his value more as an asker of challenging questions (which force me to think and write answers that will surely show up in the book) than anything else, and I surely can't complain.
Next weekend is The Hunt!! I must really set aside some time before then to go over the warm-up puzzles. I have a feeling that no matter what I do I'll feel overwhelmed once the time actually arrives.
(no subject)
Jan. 7th, 2004 12:17 pm![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Good game night yesterday, for me.
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Also got to talk about Volity with this group for the first time, which was neat. (It was a natural segue, as playing Currents reminded me that it was one of the reasons I started to invent Volity -- I wanted to be able to rapidly create computer versions of new board game ideas, allowing me to test them out with both humans and bots.) I also got to show off my pure-SVG/ECMAScript rock-paper-scissors game (sorry, not on the Web yet, though it probably should be), running in Squiggle. Oh, and I learned to pronounce "Batik" correctly, since it hadn't occurred to me Google for its real-wordedness. (It's [bə-TEEK].)
(And, link of the day: IPA alphabet table with Unicode keys and full names, the latter of which I've never seen before. All the letters are named, not after their sound, but after the position or activity of lip, tongue, tooth and lung necessary to produce the sound. Yes, you've known this for years, but it's new to me.)
And I won a hand of Lamarckian poker! And then Shmike won with a royal flush (of the strongest suit, too) and rightly declared victory over the entire concept of that game. (In Volity vocabulary he could have said, "I have beaten the ruleset", or colloquially "I have beaten this URI".)
(no subject)
Jan. 9th, 2003 02:44 amFriday will be my six-month anniversary in the group. Without any projects done, I still feel like a newbie. Boss hints that I should feel grateful about working on a project with no set deadline or budget. Yeah, but.
This coming weekend has interesting bits in it... I'm allegedly going to stop blowing off
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Last weekend I went to Cthulhia's epiphany thing, and got a little crazy with the presents, as was previously implied. Everyone who got something from me got either a word game or a math book, except for the fellow who got an O'Reilly book. (I feel a little silly about the ORA book gift, since they give a fort-building amount of free books to anyone with any sort of relationship with them, more or less. Also I feel silly for feeling silly.) I think that I chose wisely all around.
I'm a fair ways into the Wiki-for-one project. Its working title is BrainDump, which is OK, but I've also been entertaining names which more emphasize its focus around hyperlinks, names like HyperNotes or LinkLetter. The latter I've been leaning towards in my musing, bizarrely.