prog: (galaxians)
Wired reports that unscrupulous players now have the power to disrupt online multiplayer Xbox games by DDoSing individual players. It's possible thanks to some new tools that make it easy to get the IPs of the people you're playing an Xbox game with, rent a slice of botnet time, and willfully firehose the former with the latter.

I didn't know this until just now, playing an otherwise delightful game of TF2 with [livejournal.com profile] lediva and a pile of anonymous members-of-public. Playing on defense, we both found our connections had become unusably choppy moments before our opponents' raiding party showed up, time and again - how curious. I was blown clear off the server at one point. Ms. Diva suspected the likely culprit, and forwarded me the article link even as we soldiered on. (We still managed to win, but jeez.)

As far as I know, there's no practical way to defend against this, or even react using the system's reputation tools, other than blanket-voting-down every member of an opposing team - it's impossible to know which of them threw the DDoS at you. This is a real bummer, and rather a wet blanket on the idea that NXE's friends-only chat channel would let you play with strangers online without being exposed to idiocy. Boy if only there were some way to easily gather a group of non-strangers to play together and etc. etc.

Boob tubage

Feb. 7th, 2009 11:25 am
prog: (galaxians)
Been on my Xbox 360 a lot lately, both to play games and watch TV...

I learned from "Penny Arcade", of all places, that most (all?) of Doctor Who, new and old, is now available via streaming Netflix, which I am able to enjoy via the Xbox. So, I finally got to watch "Blink". Hooray. Even [livejournal.com profile] classicaljunkie liked it! We are likely to go back and start watching season 3 from the start. (I gave up midway through season 2 when Sci-Fi Channel was broadcasting it, either after the Satan-in-space one or the Cybermen ones. It was just too cheesy.)

I finished "Operation: Anchorage", the first chunk of Fallout 3 DLC. Meh. The super-easy combat isn't any harder, and the game once again makes it even easier by pairing you up with a literally invulnerable NPC buddy. (The main storyline has one of these too, but at least you can choose to make the game harder by telling him to stay home.) I had fun with it, but I am unlikely to purchase further expansions for this game. I still have plenty of the main map to explore, should I feel like it later.

I picked up "Castle Crashers" finally. It's stupid fun, as expected. Also lots of poop jokes. I wish 360 controllers weren't so dang expensive or I'd go pick up a couple more, just to be able to host a four-player local game.

My field trip into non-random Xbox Live play last Tuesday evening was a success, thanks to Anthony and Sean. I got to try out the new "party" system, introduced to all Xbox users with last November's OS update, and confirmed that it will dovetail quite nicely with a certain project of mine.

Hmm... I'd better go hit the trenches and finish up what's left of said project, now.
prog: (galaxians)


I'm going to be online for some Xbox Live shenanigans at 9PM eastern tonight. TF2 and Castle Crashers are likely to be played, and maybe some Carcassonne. Feel free to join me! Note that I'm going to concentrate on how player-herding menu options work at least as much as on actually playing any games... this is a research trip!
prog: (galaxians)
Are XBox Live's "gamer zones" actually used when matching up players for games? I just witnessed a Carcassonne match between a local-to-me player in the "Recreation" (happy fun whee) zone versus one in the "Underground" (lol fag pwned) one. I found it surprising, and deeply unpleasant. ("Surprising" in the principle-of-least sense.)

When I was presented with the list of zones while setting up my account, I thought: that's a rather nice idea. I'd be quite disappointed if the XBL world pays it no mind, though.

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