prog: (galaxians)


I'm going to be online for some Xbox Live shenanigans at 9PM eastern tonight. TF2 and Castle Crashers are likely to be played, and maybe some Carcassonne. Feel free to join me! Note that I'm going to concentrate on how player-herding menu options work at least as much as on actually playing any games... this is a research trip!
prog: (galaxians)
I was amused to find that 50 percent of all the people I have played with in Xbox Live have awarded me an "Avoid" flag, meaning that they've asked Live's matchmaker to make it less likely to encounter me in the future. I assume that they are all past teammates from my TF2 sessions, which I played without a headset on - thus ignoring anything that they had to say to me - and invariably appeared at the bottom of every end-game scoreboard. Heh heh.

As one who has designed a system like this in the past, I found it interesting that the Avoid flag comes in two flavors, established by answering a three-part quiz as you assign the flag to a player. If you give it to them because they're too good, or too crappy, or just plain clueless about the game (which is a separate answer from 'too crappy'), then the matcher will take it into account from then on, but the target player isn't otherwise affected. If, on the other hand, you Avoid them because they're a disruptive player in some way - a jerk, a quitter, a spoilsport or just irritating - then you will also negatively affect their public reputation. Furthermore, that player will be informed of their perceived transgression. (In my case, it was none of these, so people just thought I sucked / was clueless. Which I can't disagree with, I suppose.)

There seems to be a mistake here, in that the system assumes that game skills are communative. IOW, if I consistently crush you at chess (yes, there's a chess game somewhere in Live Arcade), I don't think either of us would assume that I'd therefore wipe the floor with you at Halo 3 as well. But the system seems to treat it as just so. Now, I may be assuming too much here; the system knows what game the two of you played together last, so perhaps it affects only its weighting regarding that one game. But if it does, it doesn't say so.

I know about the different types of Avoid-flag because I played a rollicking game of Aegis Wing on Live the other day, whose sole downer was a little boy who got a bit hyper as the four of us approached the last level, and started chattering non-stop, eventually breaking into a sort of sing-song screeching. (He stopped when the game's host threatened to kick him off.) After the game, when I saw that there was an Avoid-reason category labeled "Inappropriate use of voice, such as shouting, singing or inane chatter", I laughed.

The opposite of Avoid is Prefer, and there's no refinement for that; if you Prefer a player, the matchmaker will try to pair you up with them more often, and their public rep improves.

FIAH! FIAH!

Sep. 1st, 2008 04:52 pm
prog: (galaxians)
I finally played a little bit of TF2 via XBox Live. It's fun! I took [livejournal.com profile] ahkond's advice and stuck to the newbie-friendly Heavy and Pyro classes, and then just wandered around frying dudes, taking short breaks when suggested. (Suggestions usually being implemented as headshots.)

You know a game with this structure is successful when getting killed doesn't make you say "dammit" but "ooh, I wanna try that!" (You can see who killed you, where they were, and how they did it.) See also "Street Fighter 2", back in the heady days of Sputnik and Gagarin.

Sorry I can't play with you PC peoples...
prog: (galaxians)

Yeah, so I dropped a sawbuck to change my Xbox gamertag (username) away from my real name. (If I understand correctly, current Xbox-friends needn't adjust anything to compensate.) While the tag now points at my domain name, it adds just enough abstraction-distance to make me comfortable while staying within a global namespace I don't feel silly or false in using.

After buying "gold" Xbox Live memberships for myself and [livejournal.com profile] classicaljunkie, I quickly concluded that having my full legal name being my handle wasn't at all like using a full name in an internet forum. Basically, when I would sit down to play Uno with XxHiReDhItMaNxX, WLD BLDOG 1980 and BLOODYSTOOL69 - or whomever - I would essentially be inviting them all to address me by my real name (out loud, via their headset mics) while their pulsatingly macho American handles kept me from doing the same. This made me feel more than a little creeped out, and reminded me of nothing so much as the time I lost my official plain-red Cohasset Youth Basketball League T-shirt, back when my parents had signed me up for basketball, and so I played a game wearing a red T-shirt my mom found that had my name on it, making me the only kid on my team wearing his name. This would be the last game of basketball I would ever play, my friends.
prog: (galaxians)
Are XBox Live's "gamer zones" actually used when matching up players for games? I just witnessed a Carcassonne match between a local-to-me player in the "Recreation" (happy fun whee) zone versus one in the "Underground" (lol fag pwned) one. I found it surprising, and deeply unpleasant. ("Surprising" in the principle-of-least sense.)

When I was presented with the list of zones while setting up my account, I thought: that's a rather nice idea. I'd be quite disappointed if the XBL world pays it no mind, though.
prog: (Default)
[livejournal.com profile] daerr has been helping me move all of undef.jmac.org's services over to his own far more stable server. It's very time-consuming and basically joyless but we're getting there. All the user accounts and most web stuff have been moved over. Maybe we'll be done by tonight.



Have discovered that Mario Kart's online ratings are a little more like Volity's than I first thought: you score one win for every individual racer you beat (or tie with) in a 4-race match, and one loss for every kart who places ahead of you. So if you place second in a four-person match, you'll rack up 2 wins and 1 loss.

To my shame, I discovered this when I hotheadedly quit a game after I found myself getting lapped in the first race, and when I returned to the game found that I had been stuck with three losses. On the flip side, if someone else bolts, then everyone else in the race is guaranteed one win-point as long as they stick through the whole match. I've probably gotten half of my current wins through letting other people run away.

Interesting social note: when I discovered the emblem-creation feature, I wiggled my toes with delight, and I also said "This is brave of Nintendo, for people are going to abuse this." And indeed, while most racers I've met online have represented themselves pleasantly enough, I've also raced against people with badly drawn swastikas and penises for icons, and against folks with handles like OMG~U~suk. Unfortunately, these types tend to be really good at racing, too; I envision scowling, greasy 14-year-old boys who screeched for their moms to buy this game as soon as it hit the shelves and have not put it down since, schooltime, dinnertime and bedtime be damned. Practice makes perfect, even for slackjawed little shits.

I think I may change my racing handle from "jmac" to "jmac.org", just for vanity's sake.
prog: (Default)
A good business meeting last night. But with half a month to go, and less than half of our goal met, it's time to bust out my inner jerk. Email poke-n-prod campaign to follow immediately.

I spent most of yesterday bringing our business plan up to date (written in August, it still thought that going wireless was our main goal) and [livejournal.com profile] daerr is currently finishing the spreadsheet that details how we're carving up our initial units pool. This will get shuttled off to Ted, our new lawyer, who will do magical and sadly expensive things.



Also have been using the DS wireless for the first time, and a lot, now that the little flip-top systems are finally starting to appear in the hands of local friends. Got to play both kinds of multiplayer Meteos: "DS Download Play" with a friend who didn't have his own copy of the cartridge, and straight-up Vs. Play with one who did. Download play was quite limited and rather lame, but Vs. was a blast and we played it a lot; I reportedly got this friend to actually like the game, making him feel better about buying it. (Which is good, since I'm the one who recommended it to him.)

And I picked up Mario Kart DS today, letting me try out Nintendo's brand-new Internet service. Have had a bunch of races against unseen folks, and it seems to work great, though it's not like any online game I've played yet.

I know little about how the thing works (yet -- I have a professional interest in reading up on this, actually), and question the apparent fact that it doesn't feature any sort of skill-based matchmaking that I can see. Of course, if it does, I wouldn't know yet, since I'm new to the system and it wouldn't have had a chance to gauge my ability yet. In the last race I played, one person was clearly somewhat better than me -- not so much that I have reason to complain -- while the other two racers just stunk. I have no idea what metric it used, if any, to toss us all together.

I was a little surprised and quite intrigued to see that there's no lobby; to begin racing, your only option is to select which pool of players you'd like your opponents to come from ("Regional" (the default), "Worldwide", "Friends", or "Rivals"), and let the network do the rest. It sticks you in a bin, then (after several seconds) drops in three playmates, and off you go. No obvious way to tell who people are (besides whatever handle they give themselves) or say hello; there is only racing. Again, I've only messed with it a little and haven't read the docs, so I could be missing something.

My friend code is: 326476971938. So apparently if you have a copy of this game yourself, you can punch this in and then you will become my "friend". Maybe I'm not supposed to blog this? I don't know. I assume you can also do this to name someone your "rival". I'm not sure what the semantic difference bewteen "friend" and "rival" is meant to be, in this context. Surely all my friends are my rivals, when I'm playing games with them? Shrug.

A nice touch I really like: the game has a simple paint program with which you can create a unique little icon for yourself. This gets "painted" on your kart, and when you're online everyone who's made an emblem has it permanently displayed next to their name. I made a little Volity icon, of course.

Ohh, I see now. I just read in the docs that your "rivals" are actually people who the system thinks are about as good as you are. But is there something like an ELO score that I see peek at, or is the rating system totally opaque? Meh?



I have gotten really good at Meteos, by the way. I have unlocked 20 planets (along with the starting set of four) and have eight to go. Woo woo. I have been twiddling with this game for nearly two months, whenever I need to not-think and just twitch-react for a couple of minutes, and I still love it. I have surely gotten a better fun-per-dollar ratio from this cartridge than I have most any other game I've spent money on in recent memory. (Board games, too... a $30 DS cartridge being a sight cheaper than some of the board games I buy.)



If anyone is curious why I switch between writing numbers as words and as numerals, it's because of my journalism degree. The AP Style Guide compels its followers to write numbers between zero and nine as words and everything else as digits. Or is it one and nine? Well, anyway.

I tend to write out "percent" (rather than use "%") for the same reason.
prog: (galaxians)
Went to Micro Center to look for stuff, didn't find any. But I did pick up Ratchet & Clank: Up Your Arsenal, which is the third and newest game in the series. Besides the "it was there" factor, I skipped right to this one because of the online play feature.

Some features made me think of Volity (which is half the point of me playing these games). )

Anyway, my first experience with R&C online didn't go too well. When I hit "quick play", I was dropped into a game setup screen with one other player, named "Ghost!!!!". When I left and re-selected "quick play", there I was again. Well, OK; I joined and waited. I got to see some people come and go, but didn't actually get to start playing; my ghostly friend never got around to hitting the start button.

However, I did have my USB headset plugged in, so I got to eavesdrop on my fellow players. And again, I am reminded that the video-gaming world is larger than me and my friends: every voice I heard was that of a little kid. I mean, young enough that I can't say if they were boys or girls. Kids playing video games? What next! Yeah, I know. Here is a partial transcript:

kid2: Ghost?
kid1: What?
kid2: Gonna start?
kid1: ...
kid2: [leaves]
jmac's deep booming voice: Uhhhn, are we waiting for more players?
kid1: ...
kid3: [enters]
kid3: Hi Ghost!
kid1: Hello.
kid3: Wanna buy a helmet?
kid1: How much.
kid3: It's worth 40K.
kid1: Yeah how much.
kid3: Eh, since you're [something] I'll give it to you for 35K.
kid1: That's still a rip-off!
kid3 and kid1: [Game-specific-lingo-heavy jibber-jabber about the value of this helmet]
jmac: [sets status to "unready", then hits the "exit" button]
one of the kids [from behind the "are you sure you want to leave?" screen]: I like waffles! Waffles are great.

Something about the timing of that send-off just made me bust a gut.

In the unlikely event that someone reading this plays that game, I am online as "Zendonut". Say hi.

August 2022

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