prog: (rotwang)
I literally sat up in bed pre-dawn last Saturday morning with the idea to make this, and I found the time put it together last night. Enjoy.

Happy 8 day

Aug. 8th, 2008 06:42 pm
prog: (smiley)


(Also I think it's my parents' 55th anniversary. Nobody picked up so I dunno.)
prog: (Default)
[livejournal.com profile] mrmorse pointed to the Pandora FAQ in a comment on my previous post. If you do a text search for "vamp" you'll be at the top of an interesting little glossary of (mainly popular-)music-theory terminology that Pandora uses in its song-taxonomy.

The term "headnodic beats" reminds me of the crowd from this 1970 TV-concert video of a very young Kraftwerk, even though its tempo may be too fast to qualify as such. (I have probably embedded this same video before, but why not do it again. It's fun.)

prog: (rotwang)
Here is a nice animation by [livejournal.com profile] mrmorse of a Mandelbrot set zoom-in synchronized to a Freezepop song.

prog: ("The Sixth Finger" guy)
The shorts this year were a mixed bag, as usual. This was the first one that the whole audience liked, an antidote to the incomprehensible this-r-serious-film short that preceded it.

prog: (smiley)
Here's a haunting video that [livejournal.com profile] bassfingers made after photographing an abandoned industrial building. I saw this right before going to bed last night. Delightful!

Another video has the cast of Spongebob Squarepants using their voices inappropriately (but still SFW (wow, you can watch videos at work? Must be nice.)).

Lollipop

Jan. 7th, 2008 05:42 pm
prog: (Default)
[livejournal.com profile] woodlander pointed me at this video for the song "Lollipop" by Mika, whom I hadn't heard of before. I can take or leave the music by itself, but mixed with this Peter Max-meets-Tex Avery animation from the French studio Bonzom, the result is three minutes of overwhelmingly positive energy (and just a little bit of naughtiness).

If you're like me, you'll watch it through, and then watch it through again, and the whole time feel a desperate need to see it through some channel other than YouTube's teeny tiny blur-o-vision. Here's one link to a less cruddy version. I ended up buying the video from iTunes for $1.50. I've vaguely wondered for a long time what would move me to spend ten bits on a music video, and now I know.



(Postscript: Have also taken to dropping two-dollah bills on Cartoon Brew Films' offerings, lately.)
prog: (Default)
I have decided to stop using LiveJournal as my primary blog experiment with using a blog other an LJ as my primary online journal. While I will retain my LJ account, and shall continue to use it for reading my friends' journals and making my own locked posts, I do not plan on regularly making public posts here beyond this point.

Please visit http://jmac.org/blog/ for all your jmac-bloggy needs. LJ users may add [livejournal.com profile] jmac_org as a friend, and it'll be like old times.

My reasons are various and largely predictable, if you've been following along. They come down to a desire to exert more control over the presentation of my writing. I've had a vague hankering to do this for years, actually, but several coincidental factors have convinced me that now's the right time to shove off.



Naturally, I reserve the right to take it all back later. But, let's see what happens.

Edit: Allow me to reclassify this an an experiment. Let me putter through the rest of December in this mode, and make a final decision with the new year.
prog: (galaxians)
I posted this in a friend's LJ to tease him but I have to share it here, too.


The only other time I saw this was ~25 years ago at the downtown Hingham premiere of "WarGames", the day before I started fifth grade at a new school in a new town. It's the only video-based ad for an arcade game I recall seeing, but there used to be quite a few in the game magazines I read at the time. They all came down to "Ask your local arcade operator to buy this game." What an odd concept!

Dig-Dug was absolutely my favorite video game at the time, and I will always have a fondness for it. Also, I could probably kick your butt at it right now, still. Just sayin.

So naturally it's on YouTube five times. How do people get a hold of this stuff?
prog: (gameshelf)
I've been posting the YouTubey Gameshelf excerpts to BGG and getting lots of hits as a result. Yay. I have also discovered that comments are broken on the new site. Boo. Firebug will help me root it out.

Here's an oldie from 2005. The quippy gameplay between [livejournal.com profile] mrmorse and [livejournal.com profile] taskboy3000 makes still makes it worth watching, even though the clip's production values are so rough by modern Gameshelf standards. Unscripted er um uh monologues, over-casual wardrobe, and inappropriate furniture leading to lots of frame-centering on knees and crotches.

prog: (gameshelf)

For this cut, I edited out the potty humor used as the monologue's intro and outtro, since it just seemed random without the full episode's frame story of us hanging out in a bar. (And yet, I left in the sound effect of barroom background conversation running through the whole dialogue section. Oh well.)

I don't think I'll bother putting up Scott's review or any of the other show segments on YouTube. I like the idea of putting only our original game reviews on YouTube, encrusted with pleas to visit the website and watch the full episode.

Speaking of which, I've been learning the ropes with Movable Type 4.0 by coming up with a new Gameshelf website that will replace both the current jmac.org one and the increasingly crummy blip.tv site. MT4 has become thunderously more advanced than it was in 2004. I have some other sly ideas in this sphere, too... you'll see em when you'll see em.
prog: (gameshelf)
[Error: unknown template video]

YouTube-sized excerpt of the Acquire review, about 10 minutes long.

I see (via this video's "related videos" thingy) that Board Games With Scott is posting things 20 minutes and longer to YouTube. Did they finally remote that silly 10-minute restriction? I am so confused.
prog: (Default)
This is the Youtube thing I was talking about. It is not the related-videos postroll that they've been doing for years, and which at least three people seem to think I was referring to.

Regarding the Fahrenheit article: one of the weenies kept reverting my changes and making comments like "Bradbury wrote the book; he knows what it's about". My crankiness about this is quelled by the fact that one of the people whose text I first changed has taken my side in the talk page, and did a reasonable job striking a happy medium in the article.

If I cared more I'd go find references to Bradbury's earlier, conflicting comments and add them to the article's head, which currently implies that he's always held the interpretation he does now. But generally when I find myself getting angry with a non-core project like this it's time to walk away.
prog: (Default)
I declare the YouTube craziness I spotted yesterday to be an accident on their part. Those video-switching controls went away entirely last night, and now they're back - but only at the end of the video, where they make much more sense. I will give them the benefit of the doubt and assume that that's where they were supposed to be all along, but they had a release-engineering oopsie and published an early or otherwise flawed version of the player.
prog: (Volity)

This is the five-minute presentation that I gave at Ignite Boston last week. Here's a photo by Brian Jepson of me giving it. I am not making a questionable gesture or anything, despite appearances.

I recorded this particular soundtrack this afternoon in my apartment. It's the first real use I got from my new Blue Snowball mic. Pretty good, no? Also there were dogs barkin n trucks backin up n stuff and you don't hear any of that. I think I can recommend this mic.
prog: (Unabomber)
"Don't watch this video! Here watch one of these instead!" On every single video. I mean, literally on it. Nice.

Edit, one day later: the stuff I was complaining about seems to be gone now.
prog: (gameshelf)
I've decided to go ahead and start making "YouTube editions" of individual Gameshelf segments. It took me a long time to find AV compression settings that resulted in a video that both relatively artifact-free and less than 100MB in size (as that's YT's hard limit), but I think I nailed it here. (The sound could probably be better; I'll try downsampling it less next time.)

This is a reversal of my earlier rantlet where I refused to slice up the show into YouTube-sized chunks, because I felt (and still feel) that their arbitrary 10-minute limit is stupid, useless and crippling. In tune with other applied socio-technological epiphanies I've had lately, I have since accepted that if I really want to expose more people to the show, I've got to take it to where the people already are. Note that I whipped up a couple of new intro/outtro title cards specific to this version, with the full show's URL on.

Going to try to post this on BGG and see if they like it better this time. (My review centering around a simple hyperlink to the full show's blip.tv page got killed in moderation.)

[Error: unknown template video]

If you haven't seen the Werewolf review already because you didn't want to watch the entire 30-minute show, here's your chance.
prog: (galaxians)
Here's the improved Scramble ep. If you've already seen it, there's no new content, just better sound levels and the new outtro. Also showing off the fact that I'm hosting the eps on YouTube as well as Google Video now. I wonder how long until that will become redundant.

If you haven't seen it: This is the premiere episode of Jmac's Arcade, where I talk about the video game Scramble (Konami, 1981) and the formation of my ideals of feminine beauty.



I'd like to start promoting this podcast now that I'm quite convinced that it's a series that I can keep up indefinitely. I'm not sure how, beyond what I've been doing already. I think the next thing I should do is make that graphic I have in mind.

UI nit

Sep. 18th, 2006 02:01 pm
prog: (Default)
Youtube is correct to stick a big fat ">"-shaped play button in the middle of their embedded player, and then make the entire player clickable on top of that - no matter where you click, it plays the video. Which is fine, since what else would you want to do with it?

I use Google Video instead of Youtube for several reasons, but I am sad that the sole interactive parts of their own embedded player, on initial load, are a wee play button down in one corner and a link to the Google Video main page in another. I am concerned that when people mouse over the still and see their cursor remain pointer-shaped, they assume it's just a screenshot and not an actual movie player. So I feel obligated to note in nearby text that you can click the play button right here on this very page, and I still worry that people will miss it.

What I'd also really like is a way to tell Google Video which frame I'd like to use as a representative still. Maybe there is a way? I don't know.

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