prog: (Default)
Unix turns precisely 1.2 billion seconds old this afternoon at precisely 4:20pm Eastern time.

$ unix2local
Please enter the UTC time: 1200000000
Thu Jan 10 16:20:00 2008 (Boston)

([livejournal.com profile] jhango and [livejournal.com profile] cnoocy discovered this.)

No radio

Aug. 31st, 2006 12:25 pm
prog: (coffee)
[livejournal.com profile] derspatchel wins the cookie of the day award. I have some great ideas for City of Heroes dudes and even started to enact them after [livejournal.com profile] daerr installed all the MMOs on the Volity office PC last spring, but I haven't done much with the game since. So Olympia Snowe and the Papa Hemingway Action Force will have to wait.

Speaking of (sorta), it is with regret that I announce that I ain't even trying to get into [livejournal.com profile] audioboy's Halloween show this year, much like I had to pass on [livejournal.com profile] metahacker's audio production earlier this summer. It is a casualty of this impending job thing, I fear. As much fun as Chicken Heart was last year it still took a lot of my time, event though I only had some piddling roles in it. The schedule I'm setting up for myself over the rest of 2006 just doesn't cotton to this sort of thing. I'll be in the audience, though, and will try to drag y'all along when it's time.

I feel I can get away with The Gameshelf because I get to control its schedule, and I'm firm in my utter lack of commitment to timeliness in producing it. Oh, and speaking of that, the existing shows are now live on Google video.

I have been having fun browsing GV. Here is an amazing collection of stock footage that just cries out for gratuitous misuse. I am actually surprised that Getty seems to have made a good chunk of their catalog freely downloadable via GV. Each clip's detail page has an invitation to license a high-quality version for $150 or whatever, but does this imply that you can go nuts with the lossy versions on GV?
prog: (coffee)
I'm going to be upset all day today because I missed a dear friend's party last night. It was billed as a house-cooling but amounted to a going-away party too, since this is why the house was being cooled. And I just forgot to go. This sort of thing just gnaws at me all day long.

I can only blame the fact that May is zipping past, by my perception. I'm not sure why this is. But when I last looked at the invitation, I thought, "May 19, bah, that's weeks away," and then suddenly it was the morning of the 20th and I was sad. In fact, I would say that May is passing at double-speed; I was thinking earlier that I did a lot of social things last weekend, before thinking harder and recalling that I was conflating my memories of the last two weekends' worth of events. Damn.



Yesterday was a day off of sorts anyway. Instead of working on the plan I was zapped by the VALIS and took pages of notes on an IF idea. I feel really good about this one, but of course the less said here the better... I've had ideas aplenty since I wrote my one game in 1999, and but I never wrote a single line of code about any of them, even when I gibbered in a forum like this about how I just got the best game idea evar.

This time, though, I have the whole prologue written, in my head, and the first couple of midgame scenes. I have the setting down, and I know who the main characters are. It gets ruder after that... I have a only a likely sketch of an ending and just the barest whiff of how the story gets there, but this is still the most plotting I've ever managed to do, and I'm very excited about it all.

I'm especially happy that it's based around a setting I wanted to work on in 1999, dusted off and then infused with years of experience since then reading stories and playing games. It really feels like it could work. It would be a pastiche, but very much my own, too. I hope I can actually make it. You would like it.

It's many months away. But if I start writing any code at all — quite likely, since I'm as in love with Inform 7 as I am and itching to do something with it — it will be locked in, as far as I'm concerned.



A father and son (maybe 8 years old) are attacking each other with boffers without any protective gear on the Mass Ave sidewalk, like a foot away from traffic. This is irresponsible and my inner [livejournal.com profile] keimel wants to give them hell. But my outer [livejournal.com profile] prog is working very hard to actively ignore them, since I really can't stand urban attention-getters, which is what these guys are afaic. Or anyway the dad is.

Also their technique is horrible. Stephan would lay them both out flat. Hell, I would. But they are beneath my contempt. Hm, the dad gets points for scolding the boy for brandishing the boffer while inside the cafe, though. Maybe they both just started taking lessons or something.

Calendar

Dec. 3rd, 2005 12:06 pm
prog: (Default)
I have something happening every single night next week, except for Monday. And I just asked someone if they want to meet Monday evening. Some events are business, some are not so much. I feel exhilarated and doomed.

Pleasant things: I am going to go see half of my friends list (it always seems) in The Mikado Thursday night at 8, and will then see [livejournal.com profile] doctor_atomic sing on Friday.



Now that we're actually working I haven't thought of The Gameshelf much. I have no idea what the hell we're doing next Saturday, and this isn't good. Probably I should think of something today, eh?

Currently leaning towards doing an "easy" theme like tile games: Carcassonne, Metro, and JE's VCPG. Everyone who would be on the show knows how to play these (and anyone who doesn't know can learn in a minute), meaning that the show would take no special prep time. Does anyone know of a good computer game that would be appropriate to the show and based on tile-laying or map-building somehow?

I have interesting Gameshelfy thoughts to share, but, ugh. They'll have to wait for spare cycles to come around.



I don't know when I'll next be able to come to a HoRo Game Night... both the ones on the regular December schedule are conflicted by other events. Sorry, guys.
prog: (Default)
Thursday: Worked from home. Lunch with M. She provided what she claimed to be her first attempt at soup; I think she is not correct here, but anyway, it was very good. We talked about something that, in my thinking about it a little while ago, moved me to start this post, but now I cannot remember it. I will instead randomly say that M uses the Spanish words caliente and picante when she wants to specifically refer to a food's temperature-heat or spice-heat (respectively) and that's so handy that I'll start doing it myself, I bet.

Friday: No MFA with [livejournal.com profile] colorwheel because it would have involved a significant amount of walking, and it was Just Too Cold. Hoping to make up for this week sometime.

At work, styled up one project's Web interface and took a screen shot that Boss will present at a department-wide Monday meeting. Absurdly nervous, just because it contains a real researcher's name and a tiny bit of numeric data (out of context and therefore meaningless). Like I'm afraid he'll stand up and thunder "That is not my data! This is an outrage!! The Royal Society shall hear of this!" I dunno, I'm a spaz.

After work, Annie's Mac (it's so cold that I'm actually cooking and eating the food in my kitchen), Stargate SG-1 with [livejournal.com profile] cthulhia. Pomegranate eaten. Decided to be insane and attend [livejournal.com profile] jhango's hastily scheduled 2^30 party, celebrating that many seconds having passed since the Unix clock started, some 34 years ago. The precise moment wouldn't arrive until early Saturday, so she declared a Friday all-night thing. Shmike and I were the only ones to stay through the whole event, which is fine, since he is one of the few people in this group who is as good or better at twitchy video games than me, and video games were the predominant activity, so. Cthulhia there at the start (and we got in a few games of David Crane's "Freeway" via jhango's copy of the PS2 Activision collection), and the Freaks arrived the next morning, in time to see the new bit come in. We watched its arrival through a script that displayed the current time as one big, green, OCR-font binary number, and that explains that strange photograph, for those who were asking.

Saturday, after getting home, was: shower, work on Volity a bit, watch TV, sleep.

Sunday was a busy day. Mostly in Volity-land. Packaged up the latest Frivolity release and put it on SourceForge. Created a new website for Volity, which looks very nice. Wrote a long email explaining Volity programming concepts to the client developer, who so far is proving his value more as an asker of challenging questions (which force me to think and write answers that will surely show up in the book) than anything else, and I surely can't complain.



Next weekend is The Hunt!! I must really set aside some time before then to go over the warm-up puzzles. I have a feeling that no matter what I do I'll feel overwhelmed once the time actually arrives.

Photo post

Jan. 10th, 2004 08:49 am
prog: (camera)

Missed the capture of the new bit by one second. Oh well!

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