![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Speaking of (sorta), it is with regret that I announce that I ain't even trying to get into
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
I feel I can get away with The Gameshelf because I get to control its schedule, and I'm firm in my utter lack of commitment to timeliness in producing it. Oh, and speaking of that, the existing shows are now live on Google video.
I have been having fun browsing GV. Here is an amazing collection of stock footage that just cries out for gratuitous misuse. I am actually surprised that Getty seems to have made a good chunk of their catalog freely downloadable via GV. Each clip's detail page has an invitation to license a high-quality version for $150 or whatever, but does this imply that you can go nuts with the lossy versions on GV?
(no subject)
May. 20th, 2006 12:59 pmI'm going to be upset all day today because I missed a dear friend's party last night. It was billed as a house-cooling but amounted to a going-away party too, since this is why the house was being cooled. And I just forgot to go. This sort of thing just gnaws at me all day long.
I can only blame the fact that May is zipping past, by my perception. I'm not sure why this is. But when I last looked at the invitation, I thought, "May 19, bah, that's weeks away," and then suddenly it was the morning of the 20th and I was sad. In fact, I would say that May is passing at double-speed; I was thinking earlier that I did a lot of social things last weekend, before thinking harder and recalling that I was conflating my memories of the last two weekends' worth of events. Damn.
Yesterday was a day off of sorts anyway. Instead of working on the plan I was zapped by the VALIS and took pages of notes on an IF idea. I feel really good about this one, but of course the less said here the better... I've had ideas aplenty since I wrote my one game in 1999, and but I never wrote a single line of code about any of them, even when I gibbered in a forum like this about how I just got the best game idea evar.
This time, though, I have the whole prologue written, in my head, and the first couple of midgame scenes. I have the setting down, and I know who the main characters are. It gets ruder after that... I have a only a likely sketch of an ending and just the barest whiff of how the story gets there, but this is still the most plotting I've ever managed to do, and I'm very excited about it all.
I'm especially happy that it's based around a setting I wanted to work on in 1999, dusted off and then infused with years of experience since then reading stories and playing games. It really feels like it could work. It would be a pastiche, but very much my own, too. I hope I can actually make it. You would like it.
It's many months away. But if I start writing any code at all — quite likely, since I'm as in love with Inform 7 as I am and itching to do something with it — it will be locked in, as far as I'm concerned.
A father and son (maybe 8 years old) are attacking each other with boffers without any protective gear on the Mass Ave sidewalk, like a foot away from traffic. This is irresponsible and my inner
keimel wants to give them hell. But my outer
prog is working very hard to actively ignore them, since I really can't stand urban attention-getters, which is what these guys are afaic. Or anyway the dad is.
Also their technique is horrible. Stephan would lay them both out flat. Hell, I would. But they are beneath my contempt. Hm, the dad gets points for scolding the boy for brandishing the boffer while inside the cafe, though. Maybe they both just started taking lessons or something.
I can only blame the fact that May is zipping past, by my perception. I'm not sure why this is. But when I last looked at the invitation, I thought, "May 19, bah, that's weeks away," and then suddenly it was the morning of the 20th and I was sad. In fact, I would say that May is passing at double-speed; I was thinking earlier that I did a lot of social things last weekend, before thinking harder and recalling that I was conflating my memories of the last two weekends' worth of events. Damn.
Yesterday was a day off of sorts anyway. Instead of working on the plan I was zapped by the VALIS and took pages of notes on an IF idea. I feel really good about this one, but of course the less said here the better... I've had ideas aplenty since I wrote my one game in 1999, and but I never wrote a single line of code about any of them, even when I gibbered in a forum like this about how I just got the best game idea evar.
This time, though, I have the whole prologue written, in my head, and the first couple of midgame scenes. I have the setting down, and I know who the main characters are. It gets ruder after that... I have a only a likely sketch of an ending and just the barest whiff of how the story gets there, but this is still the most plotting I've ever managed to do, and I'm very excited about it all.
I'm especially happy that it's based around a setting I wanted to work on in 1999, dusted off and then infused with years of experience since then reading stories and playing games. It really feels like it could work. It would be a pastiche, but very much my own, too. I hope I can actually make it. You would like it.
It's many months away. But if I start writing any code at all — quite likely, since I'm as in love with Inform 7 as I am and itching to do something with it — it will be locked in, as far as I'm concerned.
A father and son (maybe 8 years old) are attacking each other with boffers without any protective gear on the Mass Ave sidewalk, like a foot away from traffic. This is irresponsible and my inner
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Also their technique is horrible. Stephan would lay them both out flat. Hell, I would. But they are beneath my contempt. Hm, the dad gets points for scolding the boy for brandishing the boffer while inside the cafe, though. Maybe they both just started taking lessons or something.
I have something happening every single night next week, except for Monday. And I just asked someone if they want to meet Monday evening. Some events are business, some are not so much. I feel exhilarated and doomed.
Pleasant things: I am going to go see half of my friends list (it always seems) in The Mikado Thursday night at 8, and will then see
doctor_atomic sing on Friday.
Now that we're actually working I haven't thought of The Gameshelf much. I have no idea what the hell we're doing next Saturday, and this isn't good. Probably I should think of something today, eh?
Currently leaning towards doing an "easy" theme like tile games: Carcassonne, Metro, and JE's VCPG. Everyone who would be on the show knows how to play these (and anyone who doesn't know can learn in a minute), meaning that the show would take no special prep time. Does anyone know of a good computer game that would be appropriate to the show and based on tile-laying or map-building somehow?
I have interesting Gameshelfy thoughts to share, but, ugh. They'll have to wait for spare cycles to come around.
I don't know when I'll next be able to come to a HoRo Game Night... both the ones on the regular December schedule are conflicted by other events. Sorry, guys.
Pleasant things: I am going to go see half of my friends list (it always seems) in The Mikado Thursday night at 8, and will then see
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Now that we're actually working I haven't thought of The Gameshelf much. I have no idea what the hell we're doing next Saturday, and this isn't good. Probably I should think of something today, eh?
Currently leaning towards doing an "easy" theme like tile games: Carcassonne, Metro, and JE's VCPG. Everyone who would be on the show knows how to play these (and anyone who doesn't know can learn in a minute), meaning that the show would take no special prep time. Does anyone know of a good computer game that would be appropriate to the show and based on tile-laying or map-building somehow?
I have interesting Gameshelfy thoughts to share, but, ugh. They'll have to wait for spare cycles to come around.
I don't know when I'll next be able to come to a HoRo Game Night... both the ones on the regular December schedule are conflicted by other events. Sorry, guys.
(no subject)
Jan. 12th, 2004 12:19 amFriday: No MFA with
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
At work, styled up one project's Web interface and took a screen shot that Boss will present at a department-wide Monday meeting. Absurdly nervous, just because it contains a real researcher's name and a tiny bit of numeric data (out of context and therefore meaningless). Like I'm afraid he'll stand up and thunder "That is not my data! This is an outrage!! The Royal Society shall hear of this!" I dunno, I'm a spaz.
After work, Annie's Mac (it's so cold that I'm actually cooking and eating the food in my kitchen), Stargate SG-1 with
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Saturday, after getting home, was: shower, work on Volity a bit, watch TV, sleep.
Sunday was a busy day. Mostly in Volity-land. Packaged up the latest Frivolity release and put it on SourceForge. Created a new website for Volity, which looks very nice. Wrote a long email explaining Volity programming concepts to the client developer, who so far is proving his value more as an asker of challenging questions (which force me to think and write answers that will surely show up in the book) than anything else, and I surely can't complain.
Next weekend is The Hunt!! I must really set aside some time before then to go over the warm-up puzzles. I have a feeling that no matter what I do I'll feel overwhelmed once the time actually arrives.