prog: (zarf's werewolf)
The test was a great success. We played 17 games in a couple of hours, both large and small sizes. The game is a blast, even when I was playing only against remote players. ([livejournal.com profile] mrmorse was the only person to show up at HQ, about an hour into it.) There's a lot about playing online over a text-and-graphic interface that's different about playing in person, and it turns out that the differences are fun for their own reasons.

The QA aspect of it went quite well, too. Zarf ended up with a good-sized list of small improvements to pound in tomorrow, and I found myself with some more website bugs to squish.

I want to play more big games of werewolf, and am frustrated that the Volity Network isn't full of people get! Grr! We've gotta change this. (Well, yes.)

Other notes:

* Volity needs chat channels. In Werewolf, if you get killed you're forbidden to speak, and when your only interface to the world is a text chat this makes you completely invisible; kind of a bummer! Several people suggested a "graveyard" channel where the dead could kibitz out of earshot from the squabbling villagers.

* Gamut (not Volity) needs a "sticky-ready" control of some sort, for when you don't care how a game is configured, you just want to play it. When you're in sticky mode, a config change would not unready you. (In reality, the referee would send a "you've been unreadied" message to the player, but Gamut would immediately say "OK I'm ready!" back to the ref and not show anything to the user.)
prog: (Volity)
Gamut v0.3.7 is out. As usual, go to http://volity.net and click the shiny blue button to get it.

Changes, according to [livejournal.com profile] radiotelescope

• Added a "nicknames" field to the Seat object you get in the ECMAScript
UI. So you can do info.gameseats[0].nicknames. (This puts us at ECMAScript
API 3.2.)

• Added a "Request Bot From..." menu option, for when the bookkeeper doesn't
know about your bot.

• Gamut now supports the new bot and bot factory API. If a parlor supplies
a list of bots, Gamut will let you choose one; if the parlor supplies bot
factories, the client will query them and display the bots they have
available. If no bots are available, the "invite bot" menu option will
be greyed out. Old-style parlors will get the old-style behavior (a single
"invite bot" menu option, whether they offer bots or not).

• Added a "Remember password" option to connect dialog box.

I also improved the Windows installer based on some critique from [livejournal.com profile] dougo, which should further improve the Web <-> Gamut compatibility for Windows users.
prog: (Default)
Having caught someone's interest within, I submitted a level-two application to one of the angel groups yesterday. If we're just as good as everyone else who got a form to fill in, our chances of being invited to give a presentation are maybe 15 percent. I like to think our pitch is better than everyone else's, but it's a variable completely outside of my control -- maybe the other 14 applicants are all cancer cures -- so the confident speech that [livejournal.com profile] aspartaimee and the Andys have been training me to pour into my business writing falters here.

[livejournal.com profile] daerr thinks we impressed the fellow with whom we met on Thursday, so assumedly he'll put in a good word for us. We'll see... I'm told that they'll get back to me, and everyone from the group has been very good about communication so far. (I take this as a hopeful sign, since this same group was among those to silently ignore my application last fall.)

D and I had coffee this evening and talked a lot about what to do next with volity.net, now that Gamut is able to respond safely to Web browser links (on Mac and Windows, anyway). I'm energized with ideas and direction but I also feel doomed. It's tough to hack on Volity when our financial fate is so uncertain. I told him that I felt like I was rearranging deck chairs on the Titanic, but that's actually not the best metaphor. It's more like I'm feeding Schrödinger's Cat.

Last November, we figured that June was our drop-dead deadline for having funds. Well, it's June, and we don't have a check in hand yet... but we do have at least a couple of sources sniffing interestedly at us, and it's not like we're flat out of seed yet. I call this schedule slip. We can handle this.
prog: (Volity)
Feeling lazy, so here is excerpts from stuff I posted to the Volity betatest list:

First, I'd like to announce that we've released version 0.3.5 of
Gamut, our official client application. The new features I'm
personally most excited about are its online documentation - it now
features a "Gamut Help" command under its Help menu that summons a
user manual. It begins with a welcome page for first-time users,
guiding them through their first couple of Volity games. I'd love to
hear what y'all think of it.

You can download Gamut by visiting http://volity.net and clicking the
big shiny blue button you'll see therein. And if you haven't seen the
volity.net website yet... well, you're in for a treat. And even if you
are already familar with it, you may not have known that we just
launched a developer blog at http://volity.net/blog . Right now it's
just us in the core yapping. OK, it's just Zarf yapping. IMHO that's
reason enough to check it out, but nonetheless we soon hope to offer
user-driven project blogs as part of our self-service developer
support stuff.
prog: (Default)
I am writing the user manual for Gamut. It will be good. You will like it.

I know I'm on the right track in my work when I feel full of existential dread. No joke. It's been true for years, and in areas of my life outside of Volity: When I hit upon something I instinctively know I should do right now, I feel overcome with a sense of personal fragility and mortality. This sounds distressingly Shelleyesque or summat, O that I should fade away naught but dust on the la di da, but it's true. And there ain't no better motivator! Whatever works, I guess.

Also Fluxx 3.1 is in testing; it's right in Gamut's game finder window. You should play it. It is good.
prog: (Volity)
It's fun to see Gamut's Google rank creep upwards. Also fun to see all the other Gamuts on the Web.

This Gamut has to do with game theory, and beyond that I cannot tell you, because that Visio graph on its front page also doubles as a magical sleep-inducing glyph. This Gamut is a CMU grad student's project from the late 1990s, and actually does have to do with games. I think we'll just quietly slip past it, though it's amusing to run into yet another CMU link to Volity, even if an accidental one.

Gamut is also big in music, between some earnest kids on MySpace [careful; link will play their earnest myspace-kid music] to a band of more seasoned rockers whose location I cannot determine by looking at their front page, but according to their calendar they're out there playing every weekend anyway. Also don't miss Gamut Records, publishers of Baroque classical music, Czech Christmas carols, and Fire 'Em Up!, an album's worth of drag-racing sounds.

Also some kind of cell-phone gewgaw merchant, which looks to be in competition with our friends at JivJiv.
prog: (Default)
Someone made a Gamut page at Softpedia. (Not that I had heard of this website before, but tsall good.) They went through the trouble of taking their own screenshots instead of ripping off the perfectly good ones I made for Gamut's page on volity.org. Whoever it was just sat alone at various game tables and shouted the name of their website in all caps. Whatever pleases you, my friend. I went ahead and submitted some information about the most recent version.



There's now a small and slowly growing crowd of regulars in the Volity devchat, every day. Most of them I didn't know before this month. I thought the developer beta would start mostly with some local folks I know who've been wanting to get involved, and while that is happening, the first real outside game development is coming from heretofore strangers.

This is quite excellent and I am very pleased, even if they are all Python hackers, ho ho. (Actually I love to see the devchat awash in Python code snippets as they give each other programming advice for soon-to-be Volity games. Really very good.)



I spent maybe six hours writing three business letters today, all in the partnership-seeking vein. Not a complaint; I write slowly simply because I write carefully, and with letters whose ultimate message is gold plz, I really don't mind my own pokiness. It's not so good when I'm trying to write a book, that's all.



Saw Thank You for Smoking last night with friends and it was pretty good I guess but my mood was pre-ruined by my subway ride to the theater where some kids were spitting at me. I think. I'm not sure, because for some reason (maybe from having very little social contact this week) I dropped into this stupid third-grade bully-survival mentality and became determined not simply not acknowledge their existence, so I didn't look at them or listen to them (had iPod). This really bothered me; sitting there just taking it, I ended up feeling pretty emasculated, to be honest. I realized a split second too late that I would have felt a lot better if, after disembarking, I flipped off the car they were in as it went by.

Come to think of it, I enjoy flipping things off a lot. I flip off the neighbor's dog every chance I get. Maybe I'll just make a personal habit of flipping off everyone in the T after it starts to pull out, from now on. I mean: easy points. Fish in a barrel!

Anyway had fancy-pants drinks after the thing and all told spent like $30 on the evening and holy crap. I'm not doing that anymore, not until I have a salary again.
prog: (Volity)
Gamut 0.3.4 is out. The only real difference between this and the last release involves its Mac version; [livejournal.com profile] karlvonl noticed that the Java JRE that Apple has started uploading to its Mac OS X users caused Gamut to flow text up instead of down. Um... OK. My fix was to tweak the Mac package's Info.plist metadata file so that it uses the latest Java 1.4 installed on the machine, instead of the latest Java full stop. This is not the cleanest fix, but it was the fastest one, and it makes sense.



Have started the self-promotion and contact-pinging barrage, finally. I've already started getting responses, just a little ways into it. This is very good. It also shows how other entrepreneurs seem to write so much faster than me.

Posted about Volity to my O'Reilly Network blog. I started thinking about doing this half a year ago, but now is finally the time. Something seems to be wrong with the blog-entry form there; the only categories available are "General" and "Podcasting". But since I couldn't specify a category my post ended up on oreillynet.com's front page, instead of one of its category-specific sub-pages, so hey. (You can make a joke here about O'Reilly Media if you wish.)
prog: (Volity)
Gamut 0.3.3 is out. Has sexy new icon Zarf made based on the logos that Rob designed for us. (But it is not the logo. You will have to download it to see it, hmm?) Also has a Game Finder window that auto-refreshes, finally.

A couple of people filed tickets (and a couple more commented to me offline) about the Windows download smellin funny. This is my ignorance of Windows culture and user expectations coming through (though I suppose I could have foreseen the business about the newlines in the README/CHANGELOG being all funked up in NotePad). I have made amends with the Windows package found with this release, but I expect that I still got some things wrong. Please don't be shy about letting me know, if you notice any.

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