prog: (Default)
I have been chained to my Mac for several days working on cool stuff, as evidenced by recent posts. We're setting up the groundwork for profoundly nifty things, but first we gotta make the revenue model exist, and with both scheduling and forums online there's really nothing else to keep me from diving into it.

The venture group I was so hopeful about wrote to invite us to contact them them again in a couple of months, after our numbers had built up some. That puts two potential big investors into the future, waiting to see if we can walk the walk. As far as I'm concerned, this frees us to stop looking for capital right now and instead concentrate on growth. The revenue sharing system is just a tool for growth, here, one of many.

Growth's been falling off after some nice July spikes due to post-Origins publicity, but between my recent volity.net work and some other ideas I have, we can turn it around this month.

How are all of you doing, you who are working on Volity games? There are still only two published Volity developers, the same number as there's been for the last four months. This fact continues to frustrate and concern me.

This does too, to a lesser extent: We've sold exactly 0 games and 1 piece of merch to total strangers. (Our friends have bought a few of each.) Yes, it's not our main revenue plan, but really I'd have thought the goods would move a little faster.

Continuing to wildly vacillate between letting recent good things put me into a good and optimistic mood, and feeling that I'm burning my life away on an enormous misguided notion and it's high time I apply my creativity into something more immediate. I think it's directly tied to the position of the sun in the sky.

Maybe I should start making Volity Currents...



After making the forums go live I decided I was going stir-crazy, and so fled. [livejournal.com profile] dictator555 and [livejournal.com profile] classicaljunkie joined me in walking around west Somerville for an hour or so. We walked all the way up to my first apartment at 15 Highland and nearly got run over by two kids on a bicycle. I saw an enormous stag beetle, and drank a coffee.



Late last night, after hours and hours of work, I was pushing myself to complete just a few more things when I had the sensation that I was tumbling backwards. Was actually simply sitting down at the time, and my automatic reaction of leaning forwards a split-second later counteracted it. It was scary and unnerving! I wonder what caused it.
prog: (tom)
We're still making friends, and still having no money. I've been harassing people on schedule, with the exception of phoning vendors from Origins who haven't gotten back to us yet. Phoning people to pitch at them makes my skin crawl, even if it's not exactly a cold-call. Despite this, we've still somehow managed to get two review copies of games, which we haven't played yet... ought to get on the ball about those.

Have to make the big F&F mailing before Monday night or the Andys will beat me up.

Sat down with [livejournal.com profile] dictator555 about the business plan. Her critiques were in alignment with other, less line-by-line criticism we've received, which is good. I have some pretty solid ideas about how to improve it. The inspiration to actually sit down and do that hasn't really struck yet; been coding instead. Coding good things, and got into a nice forgetting-to-eat fugue state I haven't seen in a while, though I cynically wonder if it's all an avoidance tactic.



I talked with [livejournal.com profile] daerr about ITA on Saturday. I stand by my earlier posts about not wanting full-time work but I figure it would behoove me to learn more about my options, and ITA may be the easiest of them: this is a company that has been hoovering up techies like it's 1999, and D is willing to repeat his trick from eight years ago of (probably) getting me into a company if I'm willing to join it.

Harvard and MIT are also likely candidates, given my current spread of contacts and experience, so I should look over them this weekend too.

Ker-slam

Jun. 21st, 2006 01:38 pm
prog: (Default)
VC dood just emailed me a rejection despite his earlier invitation to meet again. To be fair, I believe that he (incorrectly) thought he'd have time to meet again with us before his screening group's Monday meeting. But they did end up meeting first, and drummed us out, so I suppose it's more efficient this way. Blat.

So we're back down to one interested potential post-seed investor, angel #2. This one is unlike the others in that he overtly wants us to succeed, which is very good, but guarantees nothing, and having only one degree of potential is too few for comfort.

I will this week pursue the homework assignment that angel #2 gave me, and which we refined on our Monday staff meeting - I get to write Perl scripts to mull jabber access logs and database tables and generate reports by god and I'm looking forward to it. This will lead to our having a real funding schedule. Right now, this is what it looks like:

[✓] Collect seed funding
[✓] Launch public beta
[ ] Collect all the other funding we'll ever need and then some
[ ] ???
[ ] Exit!

It has been pointed out to us that it starts out nice, and it ends nice, but that bit in the middle could use some refinement. So we're going to take out those middle two steps and replace them with several couplets of this template:

1. Collect $FUNDING to meet $MILESTONE
2. Meet $MILESTONE before $DATE

Where $FUNDING, in every case, is a figure significantly less than the bignum we've been tossing around lately.

Oh.

Jun. 20th, 2006 01:20 pm
prog: (Default)
As I recently explained to angel #2 in email,
At our company meeting last night it became immediately obvious to us
where the strange numbers you noted came from. Of the $2.1 million in
expenses you were seeing, $1.9 million of it was "throughput"
generated from game play - in other words, us pushing (most of) the
money that players paid to play games to the games' respective
developers. This money parks briefly in our own account so that we may
take our commission out of it.

doh
prog: (Default)
The meeting with angel #2 (from same outfit as angel #1, and no relation to VC dood) was interesting. Still no resolution as to our ultimate fate but we picked up some clues and heard some unexpected things about fundraising from the mouth of a potential investor (who has the ear of many more people like him).

Take-aways:
* To paraphrase, "WTF, your spreadsheet has you spending two million dollars in 18 months? You don't need to buy the Internets before you publish to them, you know. Fix this."
* Our expectations for funding delivery does not reflect the world as this angel group understands it to be. Rather than write a check for half a mil and calling it done, they'd rather see a plan where they can drip in a bit at each milestone.

He has bade me to rework some stuff and get back to him. Our ideas and our overall business plan are great and well-defined, but now people are looking at our numbers and our timeline, and seeing that AFATCT they are either wrong or missing. OK, fine. We can fix that.

I am full of energy and it is very strange energy. Up until now the promise of funding has been a psychological fence between where we are now and setting up the revenue-earning stuff. I will take this fence down now; we need to press ahead. Things will get Interesting, after Origins.

I think we can make this work. I have... a lot to do.

Unavoidably this leads again into thoughts of "shit I wish we had another employee". A challenge ahead is selling all this to the Andys, especially the part-timer who I will undoubtedly try to convince to quit his lucrative day job before we have six digits in the bank. There may be no giant bag of money, maybe instead a twilit trail of smaller ones winding through the wood, but either way we really need him. He's the air element of our Invisibles cell.

What's plain-and-simple bad news is that I am nearly out of personal savings. If we don't get some solid funding by next month, but we switch to a more gradual funding scheme, then I'm still going to have to pick up a programming contract or something. If I am careful and wise about it - I have done this before - then will not result in overall slowdowns in Volity. It's too bad I may need to do it this way, though.
prog: (Default)
VC dood meeting went quite well, I thought. He quoted Zork at us before either of us went into our gaming backgrounds, which may simply mean that he did some homework about us, but it certainly set the mood for the rest of the conversation. (Even better, he misquoted Zork and then asked us to correct him. "How does it go? 'You are standing outside of the building, in the field?'" Oh dude.)

Anyway, we are scheduling a followup for next week... yow. And this after telling him verbally how much we're seeking, so there's no room for pessimism that he just doesn't understand how small we are. Where is this going? Beats me. Stay tuned.

Mr. daerr heroically adjusted the spreadsheets at risk of sleep and sanity. D, when you read this, know that you slept the sleep of the just.
prog: (Volity)
Andys and I went to a presentation last night about seeking angel funds. It was at MIT's Kresge Auditorim, and there was a 90-minute networking session scheduled in front of it. This was supposed to be in a big tent set up outside, but heavy rain moved it into the lobby, which therefore ended up packed with hundreds of people for the duration.

Ironically this made it kind of hard to start any conversations. Not counting meeting up with our friend J, I had only three: greeting a fellow I had met at last week's startup clinic, talking to some random friendly guy who was just there because he liked to talk to entrepreneurs, and then again with another guy trying to launch a company around a single board game. Well, you can imagine what my reaction to that was. Gave him a meaty follow-up pitch via email this morning... might follow up some more with a call later if I don't hear back.

Call it a practice run for Origins.

The presentation was pretty good, even a little entertaining. Had some lively moments. No major insights, but a enough take-aways to fill the backs of three of my new business cards (coz I neglected to bring a notebook).

Then the four of us retired to the Cambridge Common for beer and meat and nurdy chatter. Came home and went bed before 1, so exhausted was I.



At some point before all of this I managed to call slacker guy, and left voice mail. [livejournal.com profile] daerr correctly sez I gotta try earlier in the day. I hate it so much though... bleah.



You may have noticed that in my networking stories so far I have spoken only to men. It's happened to come out that way, even though there are always women at these events (though they always make up significantly less than half the crowd). I was just now thinking about how I felt an odd instant of repulsion every time I saw a lady entrepreneur walk past yesterday, just long enough for me to let her go. Why was this?

My first insight is that I instinctively wanted to avoid feeling like I was hitting on anyone! Even now that I'm thinking it through I have to admit it seems a little skeevy: sidling up, drink in hand, to one of these women, and while looming down with a big grin (for I am most likely gonna be several inches taller) saying "So tell me what you do, over there in, uh," at which point I overtly eye her chest in order to read the name and company off her tag.

I know it's foolish, though its heart be in the right place. I will attend my next networking session with this new bit of self-knowledge, and see what might happen differently. Surely I can find a way to act that creeps out neither party.

(It probably doesn't help that the presentation's panelists, men and women both, really liked to compare the entrepreneur/capital relationship to dating and marriage.)



Got up around 8am today (a feat I'll have to repeat tomorrow, except moreso) and spent the morning writing various businessy email and the afternoon and evening working on our store. This is the bit that will sell the inventory of partners' games that we have, all the Fluxx decks and such. Collected some good advice from friend and fellow entrepreneur Mr. Jivjiv and set up a merchant account with PayPal because it's very easy to do so. They accept lots of payment types, and their basic service has no setup, cancellation, or recurring fees. The commissions they extract from purchases is moderately high, but I think it's still a great place to start, and we can switch to something better when we find it.

It's not online yet... will be going up alongside all the other new webstuff I've been doodling with over the last couple of weeks as soon as someone else manages some bugfixes. (I've been saying that one a lot, haven't I. I'll press the issue over the weekend and will see what happens.)



Tomorrow meeting at the office at 8 and moving on to a local VC outfit to meet with VC guy. I'd be asleep now but I'm waiting for [livejournal.com profile] daerr to stop putting out other people's fires at his job so he can help me fix the damn projection spreadsheet that I messed up last month argh.

The presentation on Wednesday made me even more skeptical about the utility of this meeting, since I'm fairly positive that we don't want to come near any VC money and all the strings usually attached to it, just as I'm sure that we're asking far too little for any VC to think we're worth their time. But our asking figure was right there in the summary I mailed him. Assuming that he actually read it, maybe he has something else in mind? Well, we'll see very soon. Wish us the best!
prog: (Default)
A couple of people have volunteered to provide further seed investment. When the first one offered some weeks ago I said we didn't want any, since we were just starting up our big funding round. But by the time the second person offered, only last week, it became clear that we have between 100 and 200 unclaimed units, leftovers from January investors who hadn't actually sent us any money. (Units are shares, except we're an LLC and not a corporation, so we call them units instead. Shrug.) It would actually be to our benefit to sell them to interested parties, even at January prices, before moving into our next round. So, I'll wheel and deal and things will work out OK.

The variable comes from the fact that one investor has explicitly backed out while the other continues to make "I'm still interested" noises. But it's been five months now, so I have the distasteful task of calling this person I don't know very well at work and asking point-blank if they're in or out. I'd rather do this over email, but this person has demonstrated that they're not interested in communicating that way, despite the fact that the one time I called them before they asked that I keep my follow-ups to email. (No, it's nobody you know.)

I dislike telephone conversations specifically because they are so intrusive, but there are times when this aspect makes them handy. If still quite dislikable.



Attended an MIT startup clinic last night, my first in several months. It was good time, and I always enjoy meeting other entrepreneurs in every field and trading stories and cards (even though I am always full of nervousness and dread right up until I walk through the doors).

This one had a lot of people who weren't sure what they wanted to do, or whose startups were in very early stages. As always people love to hear about Volity Games, whether or not they know anything about games, but this time I got a lot of impressed looks when people learned that we actually have a working public beta. I'll have to remember to open with this fact in future elevator pitches. I'll also have to look into the possibility of giving a presentation myself at a future clinic.

And in case you thought I was kidding about the competition for funding being all cancer cures: one of the two presentations last night was a brand new startup pitching a service for early oral cancer detection, which they hope to sell to dentists and oral surgeons. There's a lot of money to extract from the field of dread diseases, my friends.



My networking experiences over the last couple of weeks has made it clear to me that, contrary to what I expected a year ago, there is very little game industry representation within capital-land. This presents a complication for us, because investors typically keep their investments within fields they know about, and few know anything about games.

It seems to be true the other way around, too: The one angel whose attention we caught last week is himself from the games industry, and told us how refreshing it was to see a funding application from a startup whose plan and product he could actually grok. So there aren't many entrepreneurs in games, either!

This seems rather counterintuitive, given the famously tremendous size and growth of the games market. The key, I suppose, is that it's not an invention- or innovation-driven market... it's mostly a lot of people grinding out new content through existing tools. So a startup that has truly invented something new, like us, is an anomaly.
prog: (Default)
Having caught someone's interest within, I submitted a level-two application to one of the angel groups yesterday. If we're just as good as everyone else who got a form to fill in, our chances of being invited to give a presentation are maybe 15 percent. I like to think our pitch is better than everyone else's, but it's a variable completely outside of my control -- maybe the other 14 applicants are all cancer cures -- so the confident speech that [livejournal.com profile] aspartaimee and the Andys have been training me to pour into my business writing falters here.

[livejournal.com profile] daerr thinks we impressed the fellow with whom we met on Thursday, so assumedly he'll put in a good word for us. We'll see... I'm told that they'll get back to me, and everyone from the group has been very good about communication so far. (I take this as a hopeful sign, since this same group was among those to silently ignore my application last fall.)

D and I had coffee this evening and talked a lot about what to do next with volity.net, now that Gamut is able to respond safely to Web browser links (on Mac and Windows, anyway). I'm energized with ideas and direction but I also feel doomed. It's tough to hack on Volity when our financial fate is so uncertain. I told him that I felt like I was rearranging deck chairs on the Titanic, but that's actually not the best metaphor. It's more like I'm feeding Schrödinger's Cat.

Last November, we figured that June was our drop-dead deadline for having funds. Well, it's June, and we don't have a check in hand yet... but we do have at least a couple of sources sniffing interestedly at us, and it's not like we're flat out of seed yet. I call this schedule slip. We can handle this.

Fishin'

May. 22nd, 2006 05:02 pm
prog: (Volity)
One of the angel groups I threw an unsolicited pitch at last week has set up an informal meeting with us this Thursday. This is in addition to the semi-solicited meeting with a VC person that we already have scheduled a couple of weeks out.

Woo woo. Wish us luck.

(Also another angelic representative, from River Valley Investors, sent me a rejection letter with a reason for rejection and some relevant advice in it, directly refuting a statement I blogged yesterday about how most capital groups reject applicants. I wrote him a nice-thank you note acknowledging this rare kindness, and he wrote me a you're-welcome note. So there you go.)



Are those anti-environmental ads for real, or a parody that lost its attribution and got out of hand? I listened to one on a podcast while in line at the post office today and made noises. They imply that environmentalists are against all CO2 emissions and therefore wish to make breathing illegal. Especially children's breathing. (Too bad for them that fetuses don't breathe or they'd able to swing some sweet cross-base message there.)
prog: (Default)
I saw Touch of Evil last night with [livejournal.com profile] daerr. I liked it and recommend it, though can't call it a great movie because the whole Janet Leigh subplot is kind of dopey. (LITERALLY HA HA.) Excellent and stylish piece of noir, though. Try to see the less-bastardized cut that was assembled in 1998; this is what the TiVo grabbed from TCM.

The movie is personally notable since I remembered seeing the beginning of it many many years ago at the home of a friend of my mother's, maybe in Florida. I was bored, and she put in the movie for me, thinking that I'd like a story that begins with a car blowing up. I remember _exactly_ the car blow-up scene, and also the fact that the movie was old, black-and-white, and boring outside of the exploding cars, of which there was only the one. I had forgotten the title, so it was funny to see it was that movie, and of course I liked it much more this time.



It occurred to me that learning Inform 7 by porting 1999's Calliope to it is not a terrible idea. I have started to do this, and am having a great time.

Looking over my old game is interesting. I remember it as being somewhat embarrassing crap, but it's actually a tight and often clever little exercise. The main problem with it is that its basic premise is somewhat inaccessible, and terribly naive. At the time, I truly thought that everyone would love a game about writing games! with another game inside it!! Also I thought that putting "I wrote this to learn Inform" in the intro text would be a smart move, too.

Well, whatever. It's fun.



Applied to two more angel groups last night. Hm, there's one left that I can think of, and I'll hit them today or tomorrow. There's a kind of futility in this because an unsolicited funding application is a lot like an unsolicited manuscript submitted to a publisher. They're obliged to look at it, but its chances of getting caught in a first-pass filter is very high, no matter how "good" it is.

Actually, it's a little worse than that. Professional tradition dictates that publishers at least send you a rejection slip, which can sometimes hold helpful advice on it if the editor felt moved to provide some. Capital groups are under no such expectation and usually just ignore everyone they're not interested in having a conversation with.

On the other hand, experience suggests that the capital groups remember previous applications, whether or not the acknowledge them. Since I applied to a bunch last year, I'm taking the opportunity to frame my cover letter as "Remember me?", detailing all that we've done as a company since I last darkened their doorstep. (Which is quite a lot, actually.)

The solution is to go to more networking mixers. Prerequisite to this is business cards. We will have these soon. I hope.



No lack of other stuff to do in the meantime. Still haven't fleshed out the plan outline at all, and I have a real deadline now, since I'd like to be able to bring it to a meeting with a money dude that's coming up on the 7th. This is the only money-dude meeting on the calendar, and the only thing we've got going for us is that I last year impressed someone else at $MONEY_DUDE_PLACE who is no longer there. I feel both hopeful and not hopeful about this.
prog: (Default)
I have a feeling that April will be a stressful month for us. I mean, literally: a stress point is approaching, and it's all about the money, honey. Here are some things that are all happening at once:

GOOD! Javolin has been (fruitfully) in user-beta for a while and just started its developer beta. The website is coming together (and is in fact already in limited use through Javolin), and once it's done there'll be no reason not to start pointing people at volity.net. I hope this to be three weeks away at most.

BAD! Six months after quitting Harvard, the number in my personal bank statement has become small enough that I've started to notice. Were I not doing what I'm doing, it would be at this point that I would maybe start to kind of vaguely think about asking around regarding work, but then again, the weather's so nice, I think I'll go for a walk and get a coffee. Yeah, it's about that much money.

There is no surprise here, of course. It's just that the time for youthful indiscretion has finally passed. Bring on the mortal dread!

GOOD! I spoke with a potential investor today, for the first time in months. I wasn't actively looking for investors... this one was simply slid across the table to me, and from my parents, of all people. But the timing couldn't be better, given the particular intersection of the state we're at with the worries I'm starting to have. By the end of April, I have got to be in full money-seeking swing.

(As for today's conversation: results inconclusive. It was really just an introduction. We agreed to talk some more next week.)

BAD! Two of our eight seed investors haven't ponied up yet, and one of them seems to be passively avoiding us. This person's California location unfortunately makes this easy to do, as does the fact that our only contact info with him is a personal email address. Then again, we know where he works, and I hear they have phones there...

(Also, probably gonna have to go to the doctor for a stupid thing, and will have to pay for it out of pocket. (Nothing to worry about, and you wouldn't want to know anyway.) Will certainly cost less than Six Months of COBRA (starring a young Gene Hackman in a pre-breakout performance as Andy "Sparks" MacAllister) but still: meh.)
prog: (Default)
A good business meeting last night. But with half a month to go, and less than half of our goal met, it's time to bust out my inner jerk. Email poke-n-prod campaign to follow immediately.

I spent most of yesterday bringing our business plan up to date (written in August, it still thought that going wireless was our main goal) and [livejournal.com profile] daerr is currently finishing the spreadsheet that details how we're carving up our initial units pool. This will get shuttled off to Ted, our new lawyer, who will do magical and sadly expensive things.



Also have been using the DS wireless for the first time, and a lot, now that the little flip-top systems are finally starting to appear in the hands of local friends. Got to play both kinds of multiplayer Meteos: "DS Download Play" with a friend who didn't have his own copy of the cartridge, and straight-up Vs. Play with one who did. Download play was quite limited and rather lame, but Vs. was a blast and we played it a lot; I reportedly got this friend to actually like the game, making him feel better about buying it. (Which is good, since I'm the one who recommended it to him.)

And I picked up Mario Kart DS today, letting me try out Nintendo's brand-new Internet service. Have had a bunch of races against unseen folks, and it seems to work great, though it's not like any online game I've played yet.

I know little about how the thing works (yet -- I have a professional interest in reading up on this, actually), and question the apparent fact that it doesn't feature any sort of skill-based matchmaking that I can see. Of course, if it does, I wouldn't know yet, since I'm new to the system and it wouldn't have had a chance to gauge my ability yet. In the last race I played, one person was clearly somewhat better than me -- not so much that I have reason to complain -- while the other two racers just stunk. I have no idea what metric it used, if any, to toss us all together.

I was a little surprised and quite intrigued to see that there's no lobby; to begin racing, your only option is to select which pool of players you'd like your opponents to come from ("Regional" (the default), "Worldwide", "Friends", or "Rivals"), and let the network do the rest. It sticks you in a bin, then (after several seconds) drops in three playmates, and off you go. No obvious way to tell who people are (besides whatever handle they give themselves) or say hello; there is only racing. Again, I've only messed with it a little and haven't read the docs, so I could be missing something.

My friend code is: 326476971938. So apparently if you have a copy of this game yourself, you can punch this in and then you will become my "friend". Maybe I'm not supposed to blog this? I don't know. I assume you can also do this to name someone your "rival". I'm not sure what the semantic difference bewteen "friend" and "rival" is meant to be, in this context. Surely all my friends are my rivals, when I'm playing games with them? Shrug.

A nice touch I really like: the game has a simple paint program with which you can create a unique little icon for yourself. This gets "painted" on your kart, and when you're online everyone who's made an emblem has it permanently displayed next to their name. I made a little Volity icon, of course.

Ohh, I see now. I just read in the docs that your "rivals" are actually people who the system thinks are about as good as you are. But is there something like an ELO score that I see peek at, or is the rating system totally opaque? Meh?



I have gotten really good at Meteos, by the way. I have unlocked 20 planets (along with the starting set of four) and have eight to go. Woo woo. I have been twiddling with this game for nearly two months, whenever I need to not-think and just twitch-react for a couple of minutes, and I still love it. I have surely gotten a better fun-per-dollar ratio from this cartridge than I have most any other game I've spent money on in recent memory. (Board games, too... a $30 DS cartridge being a sight cheaper than some of the board games I buy.)



If anyone is curious why I switch between writing numbers as words and as numerals, it's because of my journalism degree. The AP Style Guide compels its followers to write numbers between zero and nine as words and everything else as digits. Or is it one and nine? Well, anyway.

I tend to write out "percent" (rather than use "%") for the same reason.

Other stuff

Nov. 8th, 2005 12:28 pm
prog: (Default)
Unless I am forgetting someone, nobody on my flist was nanowrimoing last year. This year, a lot of you are. I am proud of all of you and wish I could join you.



We're at around $9,500 in seed-funding commitments, which is $500 less than halfway to the floor of our "we need this much investment by Dec. 1" range. (And $5,500 less than halfway to the ceiling.) The line is still warm; some people I've pitched to are still thinking or waiting for me to get back to them. I am both confident and very aware of the ticking clock.



I have started to read I'm Just Here for the Food as my sleepy-time book. (Being an enormous hardcover volume it's not the best form factor for such activity, but whatever.) I like it so far even though it quickly becomes clear that its intended audience has more cooking experience than me. Frequently AB takes a "Allow me to go against everything you've learned" stance, to which I can only say "don't worry about it; please continue."

After a lengthy introduction that explains heat and the different ways to get heat to go from from $HOT_THING to $FOOD, the first chapter covers searing. And here also we get into the territory that [livejournal.com profile] misuba warned me about, with AB insisting I hit the kitchen and hardware stores and buy these thingies before attempting to sear anything or I will die. And of course my reaction is hooray for justifiable crazy shopping! I have not done this yet but it is inevitable.
prog: (Default)
Got to the meeting and back. Misplacing the card was an $80 mistake, all told. Hoping there isn't a zillion-dollar card replacement fee from Zipcar. Going to perform a proper cleanup and maybe I'll find my card but I'm doubtful. In this morning's ransack I collected a fist-sized chunk of cards that are not my Zipcard.

Meeting was OK. This guy knows games, and it was good to be able to cut to the chase, receive specific (and unexpected) encouragement of where our ideas are cool, and specific criticism of where we're going to have to prove 'em wrong.

Got skewered on one particular question I had no answer to, which completely disarmed one of my arguments. Homework for me. But no checks written today, alas. However, I was instructed to call back when we're beta. This is an order of magnitude better than DCUWCY[1], so: good.

If I was ever less than sure that we should be entirely focused on getting to beta ASAP, funding be damned, I am completely sure now.

[1] I haven't seen this before but I declare it to be useful and that its proper pronunciation is "doo-koo-WIH-kee".
prog: (Default)
Pulled an all-nighter Fri → Sat both because I wanted to do some prep-work for the next day's Gameshelf shoot, and because I wanted to try resetting my sleep schedule. Have a meeting with a money-man Monday morning.

The shoot went well; [livejournal.com profile] taskboy filled in for [livejournal.com profile] mrmorse due to scheduling foul-ups, and did a killer job. I did OK but neglected to mention a bunch of stuff, including the IF Comp. Maybe I'll add a crawl about it, or something. Also spoiled a dumb-but-cute closing skit by saying "Geneva Bay" instead of "Lake Geneva". Dunno what I'm going to do about that.

Managed to step on a $15 microphone clip belonging to SCAT and will have to pony up for another one.

Hit the hay soon after getting home at 6pm, figuring that I'd snooze for 12 hours or so. Was all done after six hours. So now I'm waking up at the crack of midnight. Hm. Well, can't say I'm sleeping through the morning now, hurr hurr. Spent the morning so far importing and logging the new footage.

More chromakey nonsense as we tried and failed to use an actual green screen. I think I may use the cheesy-looking results anyway because the scene is like seven seconds long and whatever. Just the same, at some point I need to recruit someone who actually knows how to do chromakey shoots to teach us.

Time for breakfast.



I really enjoy this music video, from the same producer as the Pi song's video. Completely different but you'll think it's awesome, at least if you're me. I like the intense, obsessive-compulsive quality about it.
prog: (Default)
So what's actually going on with me? A lot. Now that I care -- really really care! -- about my job, I'm quite conscious about how much there is for me to do. I have a larger project I'm chipping away at (the Volity game creation tutorial that I know a lot of you have been waiting for, whether you knew it or not), and several discrete "homework assignments" to get done before our next Monday meeting. Not done with all of the latter yet and it's almost the weeekend aaaah. I will finish.

We still haven't struck the funding jackpot. Not that I expected to by now. In the meantime I am doing pretty well at making connections, and can feel the network starting to heat up, though there remains plenty important letters to send (this being part of this week's homework). Also sniffed at my old O'Reilly weblog again today -- it still works, though I haven't posted to it in nearly two years. I have been pondering out loud whether to announce Volity on it, something I've been putting off for years, but which seems more feasible now that we're alpha. That author photograph, though, ugh; summer of 1998, puffy-haired and hirsute. Got to do something about that.



There is an interesting discussion within the ranks about funding, and whether to pursue opportunities for lesser amounts -- enough to go "yay money" over, not so much to stop looking for more. There is a worry, I think, that attached to any relatively significant sum of money is a sense of security whose magnitude is invariable with that of the sum. Take the money, and you'll relax and let yourself think of other things. Take too little money, and you'll be due for a rude awakening when the money runs out before the relaxation does.

I can't find a purely logical reason why we shouldn't accept a lesser sum, if offered, so long as we agree beforehand not to end the funding search until we meet our initial goal. I recognize we're not purely logical beings, but surely we can look out for each other? It's an interesting problem and I think I understand the feelings behind both sides of it. Tricky stuff.



Got up early-ish today (before 10am), going to attempt early-ish sleep. I love staying up late, but not only do I work better during and after a dayful of sunlight on my open eyes, I really want to be in synch with the folks I'm working with.
prog: (Default)
In between fits of gibbering, epileptic rage, I have been busy:

* Sent unsolicited pitches at several angel groups and (a bit more warily) VC groups who deal with small-potatoes companies like us. Aabout half-dozen so far. Looking forward to dropping in on some local Chamber of Commerce stuff later this month, so I can be slightly less unsolicited maybe.
* Have returned to ICCB, for a few weeks anyway, and am working at 5 percent efficency. Chug, chug, poomf, clang, noise of metal disc wobbling after being dropped.
* Getting the hell out of town this weekend, which I believe will be good for me.
* Drew up plans with the SCAT programming director to make The Gameshelf into a monthly series. Bite...
* Wrote the p.culture guy back, and might end up volunteering with that project on some level. Bite...
* May help a local radio-play group with a public performance of a 1930's radio serial episode. Bite...

Hmm, I have seem to have difficultly chewing this enormous project-bolus I find jammed in my mouth. However did that happen. OK, I haven't committed to any of that stuff yet... I'll be wary about overdoing it.

August 2022

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