prog: (Default)
Quick thoughts on Tetris DS:

They improved the WiFi setup over Mario Kart's in many ways. Most notably, all players have visible ELO ratings. Yay. They also print messages on the screen telling you in plain language that running away from a game will make you lose and guarantee injury to your rating. I hope that this discourages twits from quitting, a problem I see in Mario Kart all the time; it's not clear in that game that quitting = losing (though I suppose that after a while you'd notice that your loss record was oddly steep).

I haven't tried it yet, but it seems that you can directly invite friends (that is, people with whom you've exchanged friend codes) to join you for a game. This too would be scads better than Mario Kart's rather crappy friend system, which was simply the game's standard four-player matchmaking engine with a friends-only filter on it. There, if you had only one friend on-line, the system would pair you up and then stupidly sit there spinning for a minute or two, waiting for two more of your nonexistent friends to appear before giving up and letting the two of you race.

Gone, however, is Mario Kart's "Rivals", option, which matches you with people at around your skill level. There is simply a "worldwide" button that throws you in an arena with some random folks. I am holding out hope that a "rivals" button will appear after I've played enough to make my rating meaningful, since that is after all how ELO is supposed to work. (As it is, my rating quickly dropped below the starting figure and has remained there. And everyone else I've played so far is above it. And yea, I've been beat up a lot. I don't care; it's Tetris! It's a blast.)



It hasn't occurred to me before how Tetris makes rather cruel use of a positive feedback loop: as you do worse, the game gets harder, since you have less time to maneuver a piece into position when the stack of blocks is higher. Looking at it this way, I might prefer the mechanics of a similar-but-different game like Meteos. In that one, it's also dangerous to let the pile get too high, but since you can slide around blocks anywhere in the stack this is offset by the fact that more blocks gives you more degrees of freedom.

Boy I sure like Meteos. I wish that had WiFi.
prog: (Default)
A good business meeting last night. But with half a month to go, and less than half of our goal met, it's time to bust out my inner jerk. Email poke-n-prod campaign to follow immediately.

I spent most of yesterday bringing our business plan up to date (written in August, it still thought that going wireless was our main goal) and [livejournal.com profile] daerr is currently finishing the spreadsheet that details how we're carving up our initial units pool. This will get shuttled off to Ted, our new lawyer, who will do magical and sadly expensive things.



Also have been using the DS wireless for the first time, and a lot, now that the little flip-top systems are finally starting to appear in the hands of local friends. Got to play both kinds of multiplayer Meteos: "DS Download Play" with a friend who didn't have his own copy of the cartridge, and straight-up Vs. Play with one who did. Download play was quite limited and rather lame, but Vs. was a blast and we played it a lot; I reportedly got this friend to actually like the game, making him feel better about buying it. (Which is good, since I'm the one who recommended it to him.)

And I picked up Mario Kart DS today, letting me try out Nintendo's brand-new Internet service. Have had a bunch of races against unseen folks, and it seems to work great, though it's not like any online game I've played yet.

I know little about how the thing works (yet -- I have a professional interest in reading up on this, actually), and question the apparent fact that it doesn't feature any sort of skill-based matchmaking that I can see. Of course, if it does, I wouldn't know yet, since I'm new to the system and it wouldn't have had a chance to gauge my ability yet. In the last race I played, one person was clearly somewhat better than me -- not so much that I have reason to complain -- while the other two racers just stunk. I have no idea what metric it used, if any, to toss us all together.

I was a little surprised and quite intrigued to see that there's no lobby; to begin racing, your only option is to select which pool of players you'd like your opponents to come from ("Regional" (the default), "Worldwide", "Friends", or "Rivals"), and let the network do the rest. It sticks you in a bin, then (after several seconds) drops in three playmates, and off you go. No obvious way to tell who people are (besides whatever handle they give themselves) or say hello; there is only racing. Again, I've only messed with it a little and haven't read the docs, so I could be missing something.

My friend code is: 326476971938. So apparently if you have a copy of this game yourself, you can punch this in and then you will become my "friend". Maybe I'm not supposed to blog this? I don't know. I assume you can also do this to name someone your "rival". I'm not sure what the semantic difference bewteen "friend" and "rival" is meant to be, in this context. Surely all my friends are my rivals, when I'm playing games with them? Shrug.

A nice touch I really like: the game has a simple paint program with which you can create a unique little icon for yourself. This gets "painted" on your kart, and when you're online everyone who's made an emblem has it permanently displayed next to their name. I made a little Volity icon, of course.

Ohh, I see now. I just read in the docs that your "rivals" are actually people who the system thinks are about as good as you are. But is there something like an ELO score that I see peek at, or is the rating system totally opaque? Meh?



I have gotten really good at Meteos, by the way. I have unlocked 20 planets (along with the starting set of four) and have eight to go. Woo woo. I have been twiddling with this game for nearly two months, whenever I need to not-think and just twitch-react for a couple of minutes, and I still love it. I have surely gotten a better fun-per-dollar ratio from this cartridge than I have most any other game I've spent money on in recent memory. (Board games, too... a $30 DS cartridge being a sight cheaper than some of the board games I buy.)



If anyone is curious why I switch between writing numbers as words and as numerals, it's because of my journalism degree. The AP Style Guide compels its followers to write numbers between zero and nine as words and everything else as digits. Or is it one and nine? Well, anyway.

I tend to write out "percent" (rather than use "%") for the same reason.
prog: (Default)
Meteos is great. Very simple, fun and frantic. The UI of grabbing blocks with the stylus and flinging them around works well. (You can play without the stylus by moving a cursor around the playfield, but I can't imagine why you'd want to.) I can't wait to try multiplayer... unfortunately this means that I have to wait for some of y'all to go buy DSes. At least you don't have to buy Meteos; the game beams itself out to your friends' systems for multiplay, which is pretty good.

(Again, though, no Internet play. I am just gobsmacked that a system with built-in WiFi doesn't do Internet play with every single title. I am really quite looking forward to Nintendo's first Internet games later this year.)

It's funny that the "blocks falling into a well" model has remained basically unchanged for over 15 years now, though there's been no end of variations. It's too bad they sub-genre is called "puzzle games", because they're much closer to pure action games than any kind of actual puzzle. I would like to rename the whole thing "well games" or "block games"; are there any puzzle games that have a different play-model?
prog: (Default)
I feel obliged to note that Volity continues to chug away even as I've spent the days since the Javolin release doing little more than clawing at the walls, with occasional breaks to write another ingenious post like this one. This is largely [livejournal.com profile] zarf's doing, with a bunch of other people supporting; I've been following the mailing list through my mental haze, and nodding with groggy approval.

A little nervous that Z mentioned Javolin it on his own website, which has a lot of readers, and I've already seen the effects of this. But this is a good thing, right? And I have the power to one-up him via my O'Reilly Network blog, assuming they haven't kicked me off for lack of use. Erf, I should really check, someday. I have things to post there that aren't even Volity-related, if you can believe it.



I just semi-napped for a couple of hours. Got close enough to sleep to have a dream that [livejournal.com profile] daerr asked to be let off the project. Which you'd know is kind of silly, if you know what I know. Unless I don't know what someone else knows I don't know...

Wide awake and still headachey, eatin Excederins like they was candy, num num. If still awake come start of business, will saddle up and go lookin' for a copy of Meteos for the DS. [livejournal.com profile] mrmorse, who is more or less my sole source of fresh video game news, tells me that people are ga-ga for it. A little earlier I was watching TV while poking resignedly at Wario Ware: Touched (slaving my way through dozens of too-easy microgames towards the final unlock) when I realized that hells yeah I'd love a bona fide puzzle game.

The DS is, to my eye, the perfect system for fiddly-toy games like this, especially with its fast sleep/wake ability. Whenever the distraction ya-yas start nibbling at you, you can flip the DS open, immediately pound buttons for 34 and a half seconds, and then snap it shut again to return to your work (or, just as often in my case, pop up one level in the distraction-stack, ha ha).

Perversely, thinking fondly of the DS in these terms makes me want to see Volity on it even more. I look forward to the day when the DS hacker community succeeds in implementing TCP/IP on the sucker, and then I can start dropping suggestions that someone oughtta implement Jabber and SVG on it, and of course Volity will be big*big news among game hackers by then, so...

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